My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Valkyrie Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider Prince
Giant Snowball
Skeletons Goblin Gang Hog Rider
Zap
Skeletons Goblin Gang Prince
Barbarian Barrel
Skeletons Knight Goblin Gang Valkyrie Executioner
The Log
Skeletons Goblin Gang Hog Rider Prince
Earthquake
Skeletons Goblin Gang Hog Rider
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Knight Goblin Gang Valkyrie Hog Rider Prince Executioner
Fireball
Goblin Gang Hog Rider Executioner
Poison
Goblin Gang Executioner
Lightning
Knight Valkyrie Prince Executioner
Rocket
Valkyrie Hog Rider Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Goblin Gang Valkyrie Hog Rider Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Goblin Gang

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Knight Prince
Knight
Goblin Gang Hog Rider Executioner Arrows Prince
Goblin Gang
Knight Hog Rider Valkyrie Prince
Valkyrie
Hog Rider Prince Goblin Gang Executioner
Hog Rider
Arrows Knight Goblin Gang Valkyrie Prince Executioner
Prince
Valkyrie Arrows Knight Goblin Gang Hog Rider
Executioner
Knight Valkyrie Hog Rider

Defense Synergies 2 11

Skeletons
Knight Prince Executioner
Arrows
Knight Valkyrie Prince
Knight
Goblin Gang Executioner Skeletons Arrows
Goblin Gang
Knight Valkyrie Prince
Valkyrie
Arrows Goblin Gang Prince Executioner
Hog Rider
Prince
Skeletons Arrows Goblin Gang Valkyrie Executioner
Executioner
Knight Skeletons Valkyrie Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Executioner
Skeletons Knight Goblin Gang Valkyrie Prince Executioner
Goblin Gang Prince Skeletons Knight Valkyrie Executioner
Prince Skeletons Knight Goblin Gang Valkyrie
Arrows Valkyrie Prince
Arrows Goblin Gang Skeletons Valkyrie Executioner
Arrows Goblin Gang Executioner
Arrows Valkyrie
Skeletons Goblin Gang Prince
Knight Goblin Gang Skeletons Valkyrie Prince
Goblin Gang Valkyrie Executioner Skeletons Arrows Knight
Arrows Executioner Goblin Gang
Prince Skeletons Knight Goblin Gang Valkyrie
Valkyrie Executioner Arrows Goblin Gang Prince
Knight Goblin Gang Prince
Goblin Gang Prince
Skeletons Arrows Knight Goblin Gang Valkyrie Prince Executioner
Arrows Knight Goblin Gang Valkyrie Prince Executioner
Arrows Valkyrie Executioner Knight
Prince
Goblin Gang Valkyrie Arrows Knight Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Skeletons Prince
Arrows Knight Goblin Gang Valkyrie Prince Executioner
Goblin Gang Skeletons Knight Valkyrie Prince
Goblin Gang Valkyrie Prince Knight
Skeletons Knight Goblin Gang Valkyrie Prince Executioner
Arrows Executioner Skeletons Goblin Gang
Goblin Gang Prince Skeletons Knight Valkyrie
Knight Valkyrie Prince
Skeletons Knight Valkyrie Prince
Skeletons Goblin Gang
Knight Valkyrie Prince
Arrows Valkyrie Prince
Prince Skeletons Knight Goblin Gang Valkyrie Executioner
Valkyrie Executioner
Goblin Gang Skeletons Knight Valkyrie Prince Executioner
Arrows Valkyrie Executioner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows Executioner
Arrows
Arrows Knight Valkyrie Prince
Executioner Arrows Valkyrie
Arrows Executioner
Arrows Executioner
Arrows Executioner
Arrows
Goblin Gang Prince
Arrows Knight Valkyrie Prince
Arrows Executioner
Knight Executioner
Arrows
Arrows Prince
Arrows Executioner
Arrows Executioner
Arrows
Arrows Prince Executioner
Arrows Valkyrie
Prince
Arrows
Prince
Arrows
Arrows Valkyrie Executioner
Arrows Executioner
Arrows Prince
Arrows
Arrows Executioner
Arrows
Arrows
Prince
Arrows
Goblin Gang Prince
Arrows Executioner
Arrows
Knight Goblin Gang Valkyrie Prince Executioner
Arrows Executioner
Arrows
Prince Executioner
Goblin Gang
Executioner
Prince Executioner
Prince

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