My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Wizard Goblin Giant Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Goblin Giant
Barbarian Barrel
Skeletons Knight Firecracker Wizard
The Log
Skeletons Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Wizard
Fireball
Firecracker Wizard
Poison
Firecracker Wizard
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Arrows Knight Firecracker Golden Knight Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Arrows Knight

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Knight Goblin Giant
Knight
Firecracker Arrows Wizard
Firecracker
Knight Goblin Giant
Wizard
Knight Rage Goblin Giant
Rage
Wizard Goblin Giant Golden Knight
Goblin Giant
Arrows Firecracker Wizard Rage
Golden Knight
Rage

Defense Synergies 1 8

Skeletons
Knight Firecracker Wizard
Arrows
Knight Golden Knight
Knight
Firecracker Skeletons Arrows Wizard
Firecracker
Knight Skeletons Golden Knight
Wizard
Skeletons Knight Golden Knight
Rage
Goblin Giant
Golden Knight
Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Goblin Giant Golden Knight
Skeletons Knight Firecracker
Skeletons Knight
Skeletons Knight Firecracker
Arrows Firecracker
Arrows Skeletons Firecracker
Arrows Firecracker Wizard
Arrows Goblin Giant Golden Knight
Skeletons
Knight Skeletons Firecracker
Skeletons Arrows Knight Firecracker Wizard Goblin Giant
Arrows Firecracker Wizard
Skeletons Knight Wizard
Wizard Arrows Firecracker Golden Knight
Knight
Wizard Skeletons Arrows Knight Firecracker
Arrows Knight Firecracker Wizard Golden Knight
Arrows Wizard Knight Firecracker
Wizard Arrows Knight Firecracker Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Arrows Knight Firecracker Wizard
Skeletons Knight Goblin Giant Golden Knight
Knight Goblin Giant
Skeletons Knight Goblin Giant
Arrows Firecracker Wizard Skeletons Goblin Giant
Skeletons Knight Goblin Giant
Knight Goblin Giant
Skeletons Knight Firecracker
Skeletons Goblin Giant
Knight Golden Knight
Arrows Goblin Giant
Skeletons Knight Wizard Goblin Giant Golden Knight
Wizard Firecracker
Skeletons Knight Firecracker Goblin Giant Golden Knight
Arrows Firecracker Wizard Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Golden Knight
Arrows Firecracker Golden Knight
Arrows Goblin Giant
Arrows Knight Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard Goblin Giant
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard Golden Knight
Firecracker Arrows Knight Wizard Golden Knight
Arrows Firecracker Wizard
Knight Firecracker Golden Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard Golden Knight
Arrows Firecracker Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard Golden Knight
Arrows Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard Golden Knight
Arrows Wizard Golden Knight
Arrows Firecracker Golden Knight
Arrows Firecracker Wizard
Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Knight Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Firecracker
Firecracker Golden Knight
Firecracker
Firecracker Goblin Giant Golden Knight
Firecracker Wizard

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