My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Ice Golem Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians
Giant Snowball
Skeletons Dart Goblin
Zap
Skeletons Firecracker Dart Goblin
Barbarian Barrel
Skeletons Knight Firecracker Elite Barbarians Dart Goblin
The Log
Skeletons Firecracker Elite Barbarians Dart Goblin
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker Dart Goblin
Royal Delivery
Skeletons Knight Firecracker Elite Barbarians Dart Goblin
Fireball
Firecracker Elite Barbarians Dart Goblin
Poison
Firecracker Dart Goblin
Lightning
Knight Elite Barbarians Ice Golem
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Royal Delivery Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Delivery Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Delivery Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Arrows Knight Firecracker Royal Delivery Dart Goblin Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Golem Arrows Knight

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elite Barbarians Knight
Knight
Firecracker Dart Goblin Arrows Elite Barbarians
Firecracker
Knight Elite Barbarians Ice Golem Dart Goblin
Royal Delivery
Elite Barbarians
Arrows Knight Firecracker Ice Golem Dart Goblin
Ice Golem
Firecracker Elite Barbarians Dart Goblin
Dart Goblin
Knight Firecracker Elite Barbarians Ice Golem

Defense Synergies 6 15

Skeletons
Dart Goblin Knight Firecracker Royal Delivery Elite Barbarians Ice Golem
Arrows
Knight Royal Delivery Ice Golem
Knight
Firecracker Royal Delivery Dart Goblin Skeletons Arrows
Firecracker
Knight Ice Golem Skeletons Royal Delivery Dart Goblin
Royal Delivery
Knight Dart Goblin Skeletons Arrows Firecracker Elite Barbarians Ice Golem
Elite Barbarians
Skeletons Royal Delivery Ice Golem Dart Goblin
Ice Golem
Firecracker Skeletons Arrows Royal Delivery Elite Barbarians Dart Goblin
Dart Goblin
Skeletons Knight Royal Delivery Firecracker Elite Barbarians Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Ice Golem Dart Goblin
Elite Barbarians Skeletons Knight Firecracker Royal Delivery Dart Goblin
Skeletons Knight Royal Delivery Elite Barbarians Dart Goblin
Elite Barbarians Skeletons Knight Firecracker Dart Goblin
Arrows Firecracker Royal Delivery Elite Barbarians
Arrows Royal Delivery Skeletons Firecracker Dart Goblin
Dart Goblin Arrows Firecracker Royal Delivery
Arrows Ice Golem Dart Goblin
Skeletons Elite Barbarians
Knight Elite Barbarians Skeletons Firecracker Royal Delivery Ice Golem Dart Goblin
Dart Goblin Skeletons Arrows Knight Firecracker Royal Delivery Ice Golem
Arrows Firecracker Royal Delivery Dart Goblin
Skeletons Knight Royal Delivery Elite Barbarians
Arrows Firecracker Royal Delivery Dart Goblin
Elite Barbarians Knight
Royal Delivery Elite Barbarians
Skeletons Arrows Knight Firecracker Royal Delivery Elite Barbarians
Arrows Royal Delivery Knight Firecracker Elite Barbarians Dart Goblin
Arrows Royal Delivery Knight Firecracker Ice Golem Dart Goblin
Elite Barbarians Dart Goblin
Arrows Knight Firecracker Royal Delivery Elite Barbarians Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Royal Delivery Elite Barbarians Ice Golem
Royal Delivery Arrows Knight Firecracker Elite Barbarians Ice Golem
Royal Delivery Skeletons Knight Elite Barbarians Ice Golem
Knight Royal Delivery Elite Barbarians Ice Golem
Skeletons Knight Royal Delivery Elite Barbarians
Arrows Firecracker Royal Delivery Skeletons Ice Golem Dart Goblin
Royal Delivery Skeletons Knight Elite Barbarians Ice Golem Dart Goblin
Knight Royal Delivery Elite Barbarians
Royal Delivery Skeletons Knight Firecracker Elite Barbarians Ice Golem
Skeletons Royal Delivery Dart Goblin
Knight Elite Barbarians Dart Goblin
Arrows Royal Delivery Elite Barbarians
Royal Delivery Elite Barbarians Skeletons Knight Ice Golem
Firecracker Dart Goblin
Elite Barbarians Skeletons Knight Firecracker Royal Delivery Ice Golem Dart Goblin
Arrows Firecracker Royal Delivery Elite Barbarians Ice Golem Dart Goblin
Arrows Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Ice Golem Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Knight Firecracker Ice Golem Dart Goblin
Arrows Firecracker
Arrows Firecracker Ice Golem Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Ice Golem Dart Goblin
Arrows Firecracker Dart Goblin
Elite Barbarians
Firecracker Arrows Knight Dart Goblin
Arrows Firecracker Dart Goblin
Knight Firecracker Elite Barbarians Ice Golem Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Elite Barbarians Ice Golem Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Arrows
Arrows Firecracker Ice Golem
Arrows Firecracker Dart Goblin
Arrows
Arrows Firecracker Dart Goblin
Elite Barbarians Arrows Firecracker Ice Golem Dart Goblin
Firecracker Dart Goblin
Elite Barbarians
Arrows Dart Goblin
Arrows Firecracker
Arrows Firecracker
Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Knight Firecracker Dart Goblin
Arrows Firecracker Ice Golem Dart Goblin
Arrows
Firecracker Elite Barbarians Dart Goblin
Firecracker Elite Barbarians Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin

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