My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Inferno Dragon
Giant Snowball
Skeletons Inferno Dragon
Zap
Skeletons Inferno Dragon
Barbarian Barrel
Skeletons Knight Elite Barbarians Ice Wizard
The Log
Skeletons Elite Barbarians
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Knight Elite Barbarians Ice Wizard Inferno Dragon
Fireball
Elite Barbarians Ice Wizard Inferno Dragon
Poison
Ice Wizard
Lightning
Knight Elite Barbarians Ice Wizard Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage The Log Arrows Knight Ice Wizard Inferno Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Rage The Log Arrows

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elite Barbarians Knight
Knight
Arrows Elite Barbarians The Log Ice Wizard
Elite Barbarians
Arrows Rage Knight The Log
Rage
Elite Barbarians
The Log
Knight Elite Barbarians
Ice Wizard
Knight
Inferno Dragon

Defense Synergies 1 12

Skeletons
Knight Elite Barbarians The Log Ice Wizard Inferno Dragon
Arrows
Knight Ice Wizard
Knight
Ice Wizard Skeletons Arrows The Log
Elite Barbarians
Skeletons The Log
Rage
The Log
Skeletons Knight Elite Barbarians Ice Wizard Inferno Dragon
Ice Wizard
Knight Skeletons Arrows The Log Inferno Dragon
Inferno Dragon
Skeletons The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log
Elite Barbarians Inferno Dragon Skeletons Knight The Log Ice Wizard
Skeletons Knight Elite Barbarians Ice Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Skeletons Knight Ice Wizard
Arrows Elite Barbarians The Log
Arrows The Log Skeletons Ice Wizard
Inferno Dragon Arrows Ice Wizard
Arrows The Log
Inferno Dragon Skeletons Elite Barbarians Ice Wizard
Knight Elite Barbarians Skeletons Ice Wizard
Ice Wizard Skeletons Arrows Knight The Log
Arrows Inferno Dragon Ice Wizard
Skeletons Knight Elite Barbarians The Log Ice Wizard
Arrows The Log
Elite Barbarians Inferno Dragon Knight
Elite Barbarians The Log Inferno Dragon
Skeletons Arrows Knight Elite Barbarians
Arrows Knight Elite Barbarians The Log Ice Wizard
Arrows The Log Knight Ice Wizard Inferno Dragon
Elite Barbarians Inferno Dragon
Arrows Knight Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Elite Barbarians
Arrows Knight Elite Barbarians The Log Inferno Dragon
Skeletons Knight Elite Barbarians The Log
Knight Elite Barbarians The Log
Skeletons Knight Elite Barbarians Inferno Dragon
Arrows Skeletons Ice Wizard
Skeletons Knight Elite Barbarians Ice Wizard
Knight Elite Barbarians Inferno Dragon
Skeletons Knight Elite Barbarians The Log Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Knight Elite Barbarians
Arrows Elite Barbarians The Log
Elite Barbarians Skeletons Knight
Elite Barbarians Skeletons Knight The Log Inferno Dragon
Arrows Elite Barbarians The Log Ice Wizard Inferno Dragon
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log Ice Wizard
Arrows The Log
Arrows Knight The Log
Arrows The Log
Arrows Ice Wizard
Arrows The Log
Arrows The Log Ice Wizard
Arrows The Log
Elite Barbarians
Arrows Knight The Log
Arrows
Knight Elite Barbarians The Log
Arrows
Arrows Elite Barbarians The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Ice Wizard
Inferno Dragon
Arrows The Log Ice Wizard
Arrows The Log
Arrows The Log
Elite Barbarians Arrows Ice Wizard
Elite Barbarians
Arrows The Log
Arrows
Arrows The Log
Arrows Ice Wizard
Arrows The Log
Knight
Arrows The Log
Arrows
Elite Barbarians
Elite Barbarians The Log
The Log
Inferno Dragon

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