My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang Royal Recruits
Giant Snowball
Skeletons Bats Goblin Gang Royal Recruits
Zap
Skeletons Bats Goblin Gang Inferno Tower
Barbarian Barrel
Skeletons Goblin Gang Royal Recruits Inferno Tower
The Log
Skeletons Goblin Gang Royal Recruits Mini P.E.K.K.A
Earthquake
Skeletons Goblin Gang Inferno Tower
Arrows
Skeletons Bats Goblin Gang Royal Recruits
Royal Delivery
Skeletons Bats Goblin Gang Royal Recruits Mini P.E.K.K.A
Fireball
Goblin Gang Inferno Tower
Poison
Bats Goblin Gang Royal Recruits Inferno Tower
Lightning
Mini P.E.K.K.A Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Mini P.E.K.K.A Inferno Tower Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Goblin Gang Mini P.E.K.K.A Freeze Inferno Tower Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Goblin Gang

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Royal Recruits Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Freeze
Goblin Gang
Royal Recruits Mini P.E.K.K.A
Royal Recruits
Bats Goblin Gang
Mini P.E.K.K.A
Bats Arrows Goblin Gang
Inferno Tower
Freeze
Arrows

Defense Synergies 1 12

Skeletons
Bats Mini P.E.K.K.A Inferno Tower
Bats
Skeletons Royal Recruits Mini P.E.K.K.A Inferno Tower Freeze
Arrows
Mini P.E.K.K.A Inferno Tower
Goblin Gang
Inferno Tower Royal Recruits Mini P.E.K.K.A
Royal Recruits
Bats Goblin Gang
Mini P.E.K.K.A
Skeletons Bats Arrows Goblin Gang Freeze
Inferno Tower
Goblin Gang Skeletons Bats Arrows
Freeze
Bats Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeletons Bats Goblin Gang Royal Recruits
Goblin Gang Mini P.E.K.K.A Inferno Tower Skeletons Bats Royal Recruits Freeze
Royal Recruits Mini P.E.K.K.A Inferno Tower Skeletons Bats Goblin Gang
Arrows Royal Recruits Mini P.E.K.K.A
Arrows Goblin Gang Freeze Skeletons Bats
Bats Inferno Tower Arrows Goblin Gang Freeze
Arrows Royal Recruits Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeletons Goblin Gang Royal Recruits
Goblin Gang Skeletons Royal Recruits Mini P.E.K.K.A Inferno Tower
Bats Goblin Gang Skeletons Arrows Royal Recruits Freeze
Arrows Inferno Tower Bats Goblin Gang
Royal Recruits Mini P.E.K.K.A Inferno Tower Skeletons Bats Goblin Gang Freeze
Bats Arrows Goblin Gang Royal Recruits Mini P.E.K.K.A Freeze
Royal Recruits Mini P.E.K.K.A Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Royal Recruits Mini P.E.K.K.A Freeze
Skeletons Bats Arrows Goblin Gang Royal Recruits Mini P.E.K.K.A Inferno Tower
Arrows Bats Goblin Gang Royal Recruits
Arrows Freeze Bats Royal Recruits
Mini P.E.K.K.A Royal Recruits Inferno Tower
Goblin Gang Royal Recruits Bats Arrows Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Mini P.E.K.K.A Skeletons Inferno Tower
Arrows Goblin Gang Mini P.E.K.K.A
Goblin Gang Royal Recruits Skeletons Bats Mini P.E.K.K.A Inferno Tower
Goblin Gang Royal Recruits Mini P.E.K.K.A Bats Inferno Tower
Royal Recruits Inferno Tower Skeletons Goblin Gang Mini P.E.K.K.A
Arrows Skeletons Bats Goblin Gang Freeze
Goblin Gang Royal Recruits Mini P.E.K.K.A Skeletons Bats Inferno Tower
Mini P.E.K.K.A Inferno Tower Royal Recruits
Royal Recruits Freeze Skeletons Bats Mini P.E.K.K.A Inferno Tower
Royal Recruits Inferno Tower Skeletons Goblin Gang
Bats Royal Recruits Mini P.E.K.K.A Inferno Tower
Royal Recruits Arrows
Royal Recruits Mini P.E.K.K.A Skeletons Goblin Gang Inferno Tower
Royal Recruits
Goblin Gang Royal Recruits Inferno Tower Skeletons Bats Mini P.E.K.K.A Freeze
Bats Arrows Royal Recruits Mini P.E.K.K.A Inferno Tower Freeze
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Freeze
Arrows
Arrows
Arrows Royal Recruits Freeze
Arrows
Arrows Bats Freeze
Arrows
Arrows Freeze
Arrows
Bats Goblin Gang Mini P.E.K.K.A
Arrows Royal Recruits
Arrows
Arrows Freeze
Arrows
Arrows
Arrows Royal Recruits
Arrows Freeze
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows
Arrows
Arrows Royal Recruits
Arrows Freeze
Arrows
Arrows
Arrows
Bats Arrows
Bats Freeze
Mini P.E.K.K.A
Arrows
Arrows Freeze
Arrows
Bats Goblin Gang Royal Recruits Freeze
Arrows
Freeze
Arrows
Goblin Gang Mini P.E.K.K.A
Arrows
Arrows
Royal Recruits
Bats Goblin Gang Royal Recruits Freeze
Bats
Royal Recruits Freeze

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