My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ram Rider Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Ram Rider Little Prince
Zap
Skeletons Inferno Tower Ram Rider Little Prince
Barbarian Barrel
Skeletons Inferno Tower Little Prince
The Log
Skeletons Mini P.E.K.K.A Ram Rider Little Prince
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Little Prince
Royal Delivery
Skeletons Mini P.E.K.K.A Ram Rider Little Prince
Fireball
Inferno Tower Ram Rider Little Prince
Poison
Inferno Tower Little Prince
Lightning
Mini P.E.K.K.A Inferno Tower Ram Rider Little Prince
Rocket
Inferno Tower Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Rage Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Arrows Little Prince Mini P.E.K.K.A Inferno Tower Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Arrows Little Prince

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mini P.E.K.K.A Ram Rider Mega Knight
Mini P.E.K.K.A
Arrows Rage Ram Rider Mega Knight Little Prince
Inferno Tower
Rage
Mini P.E.K.K.A
Ram Rider
Arrows Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Ram Rider
Little Prince
Mini P.E.K.K.A

Defense Synergies 1 9

Skeletons
Mini P.E.K.K.A Inferno Tower Ram Rider Little Prince
Arrows
Mega Knight Mini P.E.K.K.A Inferno Tower Little Prince
Mini P.E.K.K.A
Skeletons Arrows Ram Rider
Inferno Tower
Skeletons Arrows Mega Knight
Rage
Ram Rider
Skeletons Mini P.E.K.K.A
Mega Knight
Arrows Inferno Tower
Little Prince
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Ram Rider
Mini P.E.K.K.A Inferno Tower Skeletons Ram Rider Mega Knight
Mini P.E.K.K.A Inferno Tower Ram Rider Mega Knight Skeletons
Mini P.E.K.K.A Inferno Tower Skeletons Ram Rider Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Skeletons Mega Knight
Inferno Tower Ram Rider Arrows Little Prince
Arrows Inferno Tower Ram Rider Mega Knight
Mini P.E.K.K.A Inferno Tower Skeletons
Skeletons Mini P.E.K.K.A Inferno Tower Mega Knight Little Prince
Skeletons Arrows Ram Rider Mega Knight
Arrows Inferno Tower Ram Rider
Mini P.E.K.K.A Inferno Tower Mega Knight Skeletons Ram Rider
Mega Knight Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Ram Rider Mega Knight
Inferno Tower Mini P.E.K.K.A Ram Rider Mega Knight
Mega Knight Skeletons Arrows Mini P.E.K.K.A Inferno Tower
Arrows Mega Knight Ram Rider Little Prince
Arrows Ram Rider Mega Knight Little Prince
Mini P.E.K.K.A Inferno Tower Ram Rider
Mega Knight Arrows Mini P.E.K.K.A Little Prince
Inferno Tower Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Inferno Tower
Arrows Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A Inferno Tower Ram Rider
Mini P.E.K.K.A Mega Knight Inferno Tower Ram Rider
Inferno Tower Skeletons Mini P.E.K.K.A Ram Rider Mega Knight
Arrows Skeletons Ram Rider
Mini P.E.K.K.A Skeletons Inferno Tower Ram Rider
Mini P.E.K.K.A Inferno Tower Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A Inferno Tower
Inferno Tower Skeletons
Mega Knight Mini P.E.K.K.A Inferno Tower
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Skeletons Inferno Tower Ram Rider
Mega Knight
Inferno Tower Skeletons Mini P.E.K.K.A Little Prince
Arrows Mega Knight Mini P.E.K.K.A Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Ram Rider
Arrows
Arrows
Arrows Mega Knight
Arrows Ram Rider
Arrows
Arrows Ram Rider
Arrows Ram Rider
Mini P.E.K.K.A
Arrows Ram Rider
Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Mega Knight
Arrows Mega Knight Little Prince
Mega Knight
Arrows
Arrows
Arrows Mega Knight Little Prince
Arrows Ram Rider
Arrows Ram Rider Mega Knight
Arrows
Arrows Little Prince
Mini P.E.K.K.A
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Arrows Ram Rider
Arrows
Mini P.E.K.K.A Mega Knight
Arrows
Arrows
Mega Knight
Mega Knight Little Prince
Mega Knight

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