My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Guards Ram Rider
Giant Snowball
Skeletons Musketeer Goblin Barrel Guards Ram Rider
Zap
Skeletons Goblin Barrel Guards Ram Rider
Barbarian Barrel
Skeletons Musketeer Goblin Barrel Guards Ice Wizard
The Log
Skeletons Mini P.E.K.K.A Musketeer Goblin Barrel Guards Ram Rider
Earthquake
Skeletons Goblin Barrel Guards
Arrows
Skeletons Goblin Barrel Guards
Royal Delivery
Skeletons Mini P.E.K.K.A Musketeer Goblin Barrel Guards Ice Wizard Ram Rider
Fireball
Musketeer Goblin Barrel Ice Wizard Ram Rider
Poison
Musketeer Guards Ice Wizard
Lightning
Mini P.E.K.K.A Musketeer Ice Wizard Ram Rider
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Barrel Guards Ice Wizard Mini P.E.K.K.A Musketeer Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Goblin Barrel Guards

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mini P.E.K.K.A Goblin Barrel Ram Rider
Mini P.E.K.K.A
Arrows Musketeer Ice Wizard Ram Rider
Musketeer
Mini P.E.K.K.A Ram Rider
Goblin Barrel
Arrows Guards Ice Wizard Ram Rider
Guards
Goblin Barrel Ram Rider
Ice Wizard
Mini P.E.K.K.A Goblin Barrel Ram Rider
Ram Rider
Arrows Mini P.E.K.K.A Musketeer Goblin Barrel Guards Ice Wizard

Defense Synergies 2 11

Skeletons
Musketeer Mini P.E.K.K.A Ice Wizard Ram Rider
Arrows
Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Skeletons Arrows Musketeer Guards Ice Wizard Ram Rider
Musketeer
Skeletons Guards Mini P.E.K.K.A Ram Rider
Goblin Barrel
Guards
Musketeer Mini P.E.K.K.A Ice Wizard
Ice Wizard
Skeletons Arrows Mini P.E.K.K.A Guards
Ram Rider
Skeletons Mini P.E.K.K.A Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Ram Rider
Mini P.E.K.K.A Skeletons Musketeer Ice Wizard Ram Rider
Mini P.E.K.K.A Ram Rider Skeletons Musketeer Ice Wizard
Mini P.E.K.K.A Skeletons Musketeer Guards Ice Wizard Ram Rider
Arrows Mini P.E.K.K.A
Arrows Skeletons Musketeer Guards Ice Wizard
Musketeer Ram Rider Arrows Ice Wizard
Arrows Musketeer Ram Rider
Mini P.E.K.K.A Skeletons Musketeer Ice Wizard
Guards Skeletons Mini P.E.K.K.A Musketeer Ice Wizard
Guards Ice Wizard Skeletons Arrows Musketeer Ram Rider
Arrows Musketeer Ice Wizard Ram Rider
Mini P.E.K.K.A Skeletons Musketeer Guards Ice Wizard Ram Rider
Arrows Mini P.E.K.K.A Guards
Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Ram Rider
Skeletons Arrows Mini P.E.K.K.A Musketeer
Arrows Musketeer Guards Ice Wizard Ram Rider
Arrows Musketeer Guards Ice Wizard Ram Rider
Mini P.E.K.K.A Musketeer Ram Rider
Arrows Mini P.E.K.K.A Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Skeletons
Arrows Mini P.E.K.K.A Musketeer
Guards Skeletons Mini P.E.K.K.A Musketeer Ram Rider
Mini P.E.K.K.A Guards Musketeer Ram Rider
Skeletons Mini P.E.K.K.A Musketeer Guards Ram Rider
Arrows Skeletons Musketeer Ice Wizard Ram Rider
Mini P.E.K.K.A Guards Skeletons Musketeer Ice Wizard Ram Rider
Mini P.E.K.K.A
Skeletons Mini P.E.K.K.A
Skeletons Musketeer Guards
Mini P.E.K.K.A Musketeer Guards
Arrows Guards
Mini P.E.K.K.A Skeletons Guards Ram Rider
Musketeer
Guards Skeletons Mini P.E.K.K.A Musketeer
Arrows Mini P.E.K.K.A Musketeer Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Guards
Arrows Musketeer Ice Wizard Ram Rider
Arrows
Arrows Musketeer Guards
Arrows
Arrows Musketeer Ice Wizard Ram Rider
Arrows Musketeer
Arrows Ice Wizard Ram Rider
Arrows Ram Rider
Mini P.E.K.K.A Musketeer Guards
Arrows Musketeer Ram Rider
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer
Arrows
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Ice Wizard
Arrows Musketeer Ice Wizard Ram Rider
Arrows Musketeer Ram Rider
Arrows Musketeer
Arrows Musketeer Ice Wizard
Musketeer Guards
Mini P.E.K.K.A
Arrows Musketeer
Arrows
Arrows
Musketeer Guards
Arrows Musketeer Ice Wizard Ram Rider
Arrows
Mini P.E.K.K.A Musketeer
Arrows Musketeer
Arrows
Musketeer
Musketeer Guards
Musketeer
Musketeer

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