My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Prince
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Inferno Tower Prince
Barbarian Barrel
Skeletons Valkyrie Inferno Tower Wizard
The Log
Skeletons Mini P.E.K.K.A Hog Rider Prince
Earthquake
Skeletons Hog Rider Inferno Tower
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Valkyrie Hog Rider Wizard Prince
Fireball
Hog Rider Inferno Tower Wizard
Poison
Inferno Tower Wizard
Lightning
Mini P.E.K.K.A Valkyrie Inferno Tower Wizard Prince
Rocket
Valkyrie Hog Rider Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Inferno Tower Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Mini P.E.K.K.A Valkyrie Hog Rider Inferno Tower Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Arrows Mini P.E.K.K.A Valkyrie

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Arrows Valkyrie Hog Rider Wizard
Valkyrie
Hog Rider Prince Mini P.E.K.K.A Wizard
Hog Rider
Arrows Valkyrie Mini P.E.K.K.A Wizard Prince
Inferno Tower
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider Prince
Prince
Valkyrie Arrows Hog Rider Wizard

Defense Synergies 0 15

Skeletons
Mini P.E.K.K.A Inferno Tower Wizard Prince
Arrows
Mini P.E.K.K.A Valkyrie Inferno Tower Prince
Mini P.E.K.K.A
Skeletons Arrows Valkyrie Wizard
Valkyrie
Arrows Mini P.E.K.K.A Inferno Tower Wizard Prince
Hog Rider
Inferno Tower
Skeletons Arrows Valkyrie Prince
Wizard
Skeletons Mini P.E.K.K.A Valkyrie Prince
Prince
Skeletons Arrows Valkyrie Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Skeletons Valkyrie Prince
Mini P.E.K.K.A Inferno Tower Prince Skeletons Valkyrie
Mini P.E.K.K.A Inferno Tower Prince Skeletons Valkyrie
Arrows Mini P.E.K.K.A Valkyrie Prince
Arrows Skeletons Valkyrie
Inferno Tower Arrows Wizard
Arrows Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeletons Prince
Skeletons Mini P.E.K.K.A Valkyrie Inferno Tower Prince
Valkyrie Skeletons Arrows Wizard
Arrows Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Prince Skeletons Valkyrie Wizard
Valkyrie Wizard Arrows Mini P.E.K.K.A Prince
Mini P.E.K.K.A Inferno Tower Prince
Inferno Tower Mini P.E.K.K.A Prince
Wizard Skeletons Arrows Mini P.E.K.K.A Valkyrie Inferno Tower Prince
Arrows Valkyrie Wizard Prince
Arrows Valkyrie Wizard
Mini P.E.K.K.A Inferno Tower Prince
Valkyrie Wizard Arrows Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeletons Inferno Tower Prince
Arrows Mini P.E.K.K.A Valkyrie Wizard Prince
Skeletons Mini P.E.K.K.A Valkyrie Inferno Tower Prince
Mini P.E.K.K.A Valkyrie Prince Inferno Tower
Inferno Tower Skeletons Mini P.E.K.K.A Valkyrie Prince
Arrows Wizard Skeletons
Mini P.E.K.K.A Prince Skeletons Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Valkyrie Prince
Skeletons Mini P.E.K.K.A Valkyrie Inferno Tower Prince
Inferno Tower Skeletons
Mini P.E.K.K.A Valkyrie Inferno Tower Prince
Arrows Valkyrie Prince
Mini P.E.K.K.A Prince Skeletons Valkyrie Inferno Tower Wizard
Wizard Valkyrie
Inferno Tower Skeletons Mini P.E.K.K.A Valkyrie Prince
Arrows Valkyrie Mini P.E.K.K.A Inferno Tower Wizard
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie Prince
Wizard Arrows Valkyrie
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A Prince
Arrows Valkyrie Wizard Prince
Arrows Wizard
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Prince
Arrows Valkyrie Wizard
Prince
Arrows Wizard
Prince
Arrows
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Wizard Prince
Arrows
Arrows Wizard
Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
Prince
Arrows Wizard
Prince
Arrows Wizard
Arrows
Mini P.E.K.K.A Valkyrie Wizard Prince
Arrows Wizard
Arrows
Prince
Prince
Prince
Wizard

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