My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Witch
Zap
Skeletons Witch
Barbarian Barrel
Skeletons Witch Executioner Electro Wizard
The Log
Skeletons Mini P.E.K.K.A Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Mini P.E.K.K.A Witch Executioner P.E.K.K.A Electro Wizard
Fireball
Witch Executioner Electro Wizard
Poison
Witch Executioner Electro Wizard
Lightning
Mini P.E.K.K.A Witch Executioner Electro Wizard
Rocket
Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Mini P.E.K.K.A Electro Wizard Witch Executioner Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Arrows Mini P.E.K.K.A Electro Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Mini P.E.K.K.A Lightning
Mini P.E.K.K.A
Arrows Lightning Electro Wizard
Witch
P.E.K.K.A
Executioner
P.E.K.K.A
Lightning
Arrows Mini P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Witch Executioner
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A

Defense Synergies 1 12

Skeletons
Mini P.E.K.K.A Witch Executioner P.E.K.K.A Electro Wizard
Arrows
Mini P.E.K.K.A Lightning P.E.K.K.A
Mini P.E.K.K.A
Electro Wizard Skeletons Arrows Witch Executioner
Witch
Skeletons Mini P.E.K.K.A Electro Wizard
Executioner
Skeletons Mini P.E.K.K.A
Lightning
Arrows
P.E.K.K.A
Skeletons Arrows Electro Wizard
Electro Wizard
Mini P.E.K.K.A Skeletons Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Executioner Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons Witch Executioner Electro Wizard
Mini P.E.K.K.A Witch P.E.K.K.A Skeletons Executioner Lightning Electro Wizard
Mini P.E.K.K.A Witch P.E.K.K.A Skeletons Electro Wizard
Lightning Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Skeletons Executioner Electro Wizard
Lightning Electro Wizard Arrows Witch Executioner
Lightning Arrows P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Witch P.E.K.K.A Skeletons
Skeletons Mini P.E.K.K.A Electro Wizard
Witch Executioner Electro Wizard Skeletons Arrows
Arrows Executioner Witch Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons Witch Lightning Electro Wizard
Executioner Arrows Mini P.E.K.K.A Witch P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Lightning P.E.K.K.A Electro Wizard
Skeletons Arrows Mini P.E.K.K.A Witch Executioner P.E.K.K.A Electro Wizard
Arrows Witch Executioner Electro Wizard
Arrows Witch Executioner Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows Mini P.E.K.K.A Witch Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Witch P.E.K.K.A Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Executioner Lightning
P.E.K.K.A Skeletons Mini P.E.K.K.A Witch Lightning Electro Wizard
Mini P.E.K.K.A Lightning P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons Mini P.E.K.K.A Witch Executioner
Arrows Executioner Skeletons Witch Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons Witch Lightning Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Lightning P.E.K.K.A Electro Wizard Skeletons Mini P.E.K.K.A Witch
Witch P.E.K.K.A Skeletons
P.E.K.K.A Mini P.E.K.K.A Witch
Lightning P.E.K.K.A Arrows Electro Wizard
Mini P.E.K.K.A Lightning P.E.K.K.A Skeletons Witch Executioner
Witch Executioner
Witch Electro Wizard Skeletons Mini P.E.K.K.A Executioner Lightning P.E.K.K.A
Arrows Executioner Mini P.E.K.K.A Witch P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Executioner Electro Wizard
Lightning Arrows
Lightning Arrows
Executioner Arrows
Arrows Executioner Witch
Arrows Witch Executioner
Arrows Executioner Lightning
Arrows Lightning
Lightning Mini P.E.K.K.A Electro Wizard
Lightning Arrows Electro Wizard
Lightning Arrows Executioner
Lightning Executioner
Lightning Arrows
Lightning Arrows
Lightning Arrows Witch Executioner
Lightning Arrows Executioner
Lightning Arrows
Mini P.E.K.K.A Lightning
Lightning Arrows Mini P.E.K.K.A Executioner Electro Wizard
Lightning Arrows Witch
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Witch Executioner
Witch
Arrows Witch Executioner Lightning Electro Wizard
Lightning Arrows Witch
Lightning Arrows
Lightning Arrows Witch Executioner Electro Wizard
Lightning Electro Wizard Witch
Lightning Mini P.E.K.K.A
Lightning Arrows
Lightning Arrows Electro Wizard
P.E.K.K.A
Arrows Lightning
Lightning Electro Wizard Witch
Lightning Arrows Witch Executioner Electro Wizard
Arrows
Lightning Mini P.E.K.K.A Executioner Electro Wizard
Arrows Executioner Lightning
Lightning Arrows
Executioner P.E.K.K.A
Witch Lightning Electro Wizard
Witch Executioner Lightning Electro Wizard
Lightning Witch Executioner Electro Wizard
P.E.K.K.A
Lightning

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