My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions
Giant Snowball
Skeletons Minions Cannon Lumberjack
Zap
Skeletons Minions Cannon Mortar
Barbarian Barrel
Skeletons Cannon Mortar Wizard Lumberjack
The Log
Skeletons Cannon Mini P.E.K.K.A Lumberjack
Earthquake
Skeletons Cannon Mortar
Arrows
Skeletons Minions
Royal Delivery
Skeletons Minions Mini P.E.K.K.A Wizard Lumberjack
Fireball
Minions Cannon Mortar Wizard Lumberjack
Poison
Minions Cannon Mortar Wizard
Lightning
Cannon Mortar Mini P.E.K.K.A Wizard Lumberjack
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Minions Cannon Mortar Mini P.E.K.K.A Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Minions Cannon

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mortar Mini P.E.K.K.A Lumberjack
Minions
Mortar Mini P.E.K.K.A Lumberjack
Cannon
Mortar
Arrows Minions
Mini P.E.K.K.A
Arrows Minions Wizard Lumberjack
Wizard
Mini P.E.K.K.A Lumberjack
Lumberjack
Arrows Minions Mini P.E.K.K.A Wizard

Defense Synergies 1 19

Skeletons
Cannon Minions Mortar Mini P.E.K.K.A Wizard Lumberjack
Arrows
Cannon Mortar Mini P.E.K.K.A Lumberjack
Minions
Skeletons Cannon Mortar Lumberjack
Cannon
Skeletons Arrows Minions Mini P.E.K.K.A Wizard Lumberjack
Mortar
Skeletons Arrows Minions Wizard Lumberjack
Mini P.E.K.K.A
Skeletons Arrows Cannon Wizard
Wizard
Skeletons Cannon Mortar Mini P.E.K.K.A Lumberjack
Lumberjack
Skeletons Arrows Minions Cannon Mortar Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Mortar Wizard
Mini P.E.K.K.A Lumberjack Skeletons Minions Cannon Mortar
Cannon Mortar Mini P.E.K.K.A Lumberjack Skeletons Minions
Cannon Mini P.E.K.K.A Lumberjack Skeletons Minions Mortar
Arrows Mini P.E.K.K.A Lumberjack
Arrows Skeletons Minions Cannon Lumberjack
Minions Arrows Cannon Mortar Wizard
Arrows Cannon
Cannon Mini P.E.K.K.A Skeletons Minions Mortar Lumberjack
Skeletons Cannon Mini P.E.K.K.A Lumberjack
Minions Skeletons Arrows Cannon Wizard Lumberjack
Arrows Minions Wizard
Cannon Mortar Mini P.E.K.K.A Lumberjack Skeletons Minions Wizard
Wizard Arrows Minions Cannon Mortar Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Cannon Mortar Lumberjack
Cannon Mortar Mini P.E.K.K.A Lumberjack
Wizard Skeletons Arrows Minions Cannon Mortar Mini P.E.K.K.A Lumberjack
Arrows Cannon Mortar Minions Wizard Lumberjack
Arrows Mortar Wizard Minions Cannon Lumberjack
Mini P.E.K.K.A Cannon Mortar Lumberjack
Wizard Arrows Minions Cannon Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Skeletons
Arrows Mortar Mini P.E.K.K.A Wizard Lumberjack
Lumberjack Skeletons Minions Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack
Skeletons Cannon Mini P.E.K.K.A Lumberjack
Arrows Wizard Skeletons Minions
Mini P.E.K.K.A Skeletons Minions Lumberjack
Mini P.E.K.K.A Lumberjack
Skeletons Minions Mortar Mini P.E.K.K.A
Skeletons Cannon
Minions Mini P.E.K.K.A Lumberjack
Arrows
Mini P.E.K.K.A Skeletons Cannon Wizard Lumberjack
Wizard Cannon
Skeletons Minions Mortar Mini P.E.K.K.A Lumberjack
Arrows Minions Cannon Mini P.E.K.K.A Wizard
Arrows Cannon Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar
Arrows
Arrows
Wizard Arrows Mortar
Arrows Wizard Minions
Arrows Mortar Wizard
Arrows Wizard
Arrows Mortar Wizard
Minions Mini P.E.K.K.A Lumberjack
Arrows Mortar Wizard
Arrows Wizard
Mortar
Arrows Minions Mortar
Arrows Mortar
Arrows Mortar Wizard
Arrows Mortar Wizard
Arrows Mortar
Minions Mini P.E.K.K.A
Arrows Mortar Mini P.E.K.K.A Wizard
Arrows Mortar Wizard
Minions
Arrows Wizard
Arrows Mortar
Arrows Mortar Wizard
Arrows Mortar Wizard
Arrows Mortar Wizard
Arrows Mortar
Arrows Wizard
Minions Wizard
Mini P.E.K.K.A
Arrows Mortar Wizard
Arrows
Arrows Wizard
Minions
Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard Lumberjack
Arrows Mortar Wizard
Arrows
Minions
Mortar

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