My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Giant Skeleton Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Elixir Golem Skeleton Army Giant Skeleton Inferno Dragon
Giant Snowball
Skeletons Minions Skeleton Army Inferno Dragon
Zap
Skeletons Minions Skeleton Army Inferno Dragon
Barbarian Barrel
Skeletons Elixir Golem Skeleton Army Giant Skeleton
The Log
Skeletons Elixir Golem Skeleton Army Giant Skeleton
Earthquake
Skeletons Elixir Golem Skeleton Army
Arrows
Skeletons Minions Skeleton Army
Royal Delivery
Skeletons Minions Elixir Golem Skeleton Army Giant Skeleton Inferno Dragon
Fireball
Minions Elixir Golem Skeleton Army Inferno Dragon
Poison
Minions Elixir Golem Skeleton Army
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Skeleton Army Giant Skeleton Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Minions Elixir Golem Skeleton Army Inferno Dragon Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Minions Elixir Golem

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elixir Golem Giant Skeleton Mega Knight
Minions
Mega Knight Elixir Golem Giant Skeleton Inferno Dragon
Elixir Golem
Arrows Minions Inferno Dragon
Skeleton Army
Giant Skeleton
Arrows Minions
Inferno Dragon
Mega Knight Minions Elixir Golem
Mega Knight
Minions Inferno Dragon Arrows

Defense Synergies 1 9

Skeletons
Minions Giant Skeleton Inferno Dragon
Arrows
Mega Knight Giant Skeleton
Minions
Skeletons Giant Skeleton Mega Knight
Elixir Golem
Skeleton Army
Giant Skeleton Inferno Dragon
Giant Skeleton
Skeletons Arrows Minions Skeleton Army
Inferno Dragon
Skeletons Skeleton Army Mega Knight
Mega Knight
Arrows Minions Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Skeleton Army Inferno Dragon Skeletons Minions Mega Knight
Skeleton Army Mega Knight Skeletons Minions Giant Skeleton Inferno Dragon
Skeleton Army Inferno Dragon Skeletons Minions Mega Knight
Arrows Skeleton Army Giant Skeleton Mega Knight
Arrows Skeleton Army Skeletons Minions Mega Knight
Minions Inferno Dragon Arrows
Arrows Giant Skeleton Mega Knight
Inferno Dragon Skeletons Minions Skeleton Army
Skeleton Army Skeletons Giant Skeleton Mega Knight
Minions Skeleton Army Skeletons Arrows Giant Skeleton Mega Knight
Arrows Minions Inferno Dragon
Skeleton Army Mega Knight Skeletons Minions Giant Skeleton
Skeleton Army Mega Knight Arrows Minions
Skeleton Army Inferno Dragon Mega Knight
Skeleton Army Inferno Dragon Mega Knight
Mega Knight Skeletons Arrows Minions Skeleton Army
Arrows Mega Knight Minions Skeleton Army
Arrows Minions Giant Skeleton Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army Mega Knight Arrows Minions Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Skeletons Giant Skeleton
Arrows Inferno Dragon Mega Knight
Skeleton Army Giant Skeleton Mega Knight Skeletons Minions
Skeleton Army Giant Skeleton Mega Knight
Giant Skeleton Skeletons Skeleton Army Inferno Dragon Mega Knight
Arrows Skeletons Minions
Skeleton Army Skeletons Minions Giant Skeleton
Giant Skeleton Mega Knight Skeleton Army Inferno Dragon
Giant Skeleton Mega Knight Skeletons Minions Skeleton Army Inferno Dragon
Skeletons Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Minions Giant Skeleton
Skeleton Army Mega Knight Arrows Giant Skeleton
Skeleton Army Giant Skeleton Mega Knight Skeletons
Skeleton Army Mega Knight
Skeleton Army Skeletons Minions Giant Skeleton Inferno Dragon
Arrows Minions Mega Knight Giant Skeleton Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Giant Skeleton
Arrows Mega Knight
Arrows Minions
Arrows
Arrows
Arrows
Minions
Arrows
Arrows
Arrows Minions
Arrows
Arrows
Arrows Mega Knight
Arrows
Minions
Arrows Mega Knight
Arrows Mega Knight
Minions Giant Skeleton Mega Knight
Arrows
Arrows
Arrows Mega Knight
Inferno Dragon
Arrows
Arrows Mega Knight
Arrows
Arrows
Minions
Arrows Mega Knight
Arrows
Giant Skeleton Mega Knight
Arrows
Minions Skeleton Army
Arrows
Arrows
Mega Knight
Arrows
Arrows Giant Skeleton
Mega Knight
Minions Giant Skeleton
Giant Skeleton Mega Knight
Inferno Dragon
Mega Knight

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