My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Witch Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Goblin Barrel Prince Inferno Dragon
Giant Snowball
Skeletons Minions Goblin Barrel Witch Inferno Dragon
Zap
Skeletons Minions Firecracker Goblin Barrel Witch Prince Inferno Dragon
Barbarian Barrel
Skeletons Firecracker Goblin Barrel Witch
The Log
Skeletons Firecracker Goblin Barrel Witch Prince
Earthquake
Skeletons Firecracker Goblin Barrel Witch
Arrows
Skeletons Minions Firecracker Goblin Barrel Witch
Royal Delivery
Skeletons Minions Firecracker Goblin Barrel Witch Prince Inferno Dragon
Fireball
Minions Firecracker Goblin Barrel Witch Inferno Dragon
Poison
Minions Firecracker Witch
Lightning
Witch Prince Inferno Dragon
Rocket
Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Minions Firecracker Goblin Barrel Inferno Dragon Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Minions Firecracker

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Goblin Barrel Prince
Minions
Firecracker Prince Inferno Dragon
Firecracker
Minions Goblin Barrel Prince Inferno Dragon
Goblin Barrel
Prince Arrows Firecracker
Witch
Prince
Prince
Goblin Barrel Arrows Minions Firecracker Witch
Inferno Dragon
Minions Firecracker

Defense Synergies 0 10

Skeletons
Minions Firecracker Witch Prince Inferno Dragon
Arrows
Prince
Minions
Skeletons Firecracker Prince
Firecracker
Skeletons Minions Prince
Goblin Barrel
Witch
Skeletons Prince
Prince
Skeletons Arrows Minions Firecracker Witch
Inferno Dragon
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker
Inferno Dragon Skeletons Minions Firecracker Witch Prince
Witch Prince Skeletons Minions Inferno Dragon
Witch Prince Inferno Dragon Skeletons Minions Firecracker
Arrows Firecracker Prince
Arrows Skeletons Minions Firecracker
Minions Inferno Dragon Arrows Firecracker Witch
Arrows
Witch Inferno Dragon Skeletons Minions Prince
Skeletons Firecracker Prince
Minions Witch Skeletons Arrows Firecracker
Arrows Minions Inferno Dragon Firecracker Witch
Prince Skeletons Minions Witch
Arrows Minions Firecracker Witch Prince
Inferno Dragon Prince
Prince Inferno Dragon
Skeletons Arrows Minions Firecracker Witch Prince
Arrows Minions Firecracker Witch Prince
Arrows Witch Minions Firecracker Inferno Dragon
Prince Inferno Dragon
Arrows Minions Firecracker Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Witch Prince
Arrows Firecracker Prince Inferno Dragon
Skeletons Minions Witch Prince
Prince
Skeletons Witch Prince Inferno Dragon
Arrows Firecracker Skeletons Minions Witch
Prince Skeletons Minions Witch
Prince Inferno Dragon
Skeletons Minions Firecracker Witch Prince Inferno Dragon
Witch Skeletons Inferno Dragon
Inferno Dragon Minions Witch Prince
Arrows Prince
Prince Skeletons Witch
Firecracker Witch
Witch Skeletons Minions Firecracker Prince Inferno Dragon
Arrows Minions Firecracker Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker Minions Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Minions Prince
Firecracker Arrows Prince
Arrows Firecracker
Firecracker
Arrows Minions Firecracker
Arrows Firecracker Prince
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Minions
Arrows Firecracker Prince
Arrows Firecracker Witch
Minions Prince
Arrows
Prince
Arrows
Arrows Firecracker Witch
Witch Inferno Dragon
Arrows Firecracker Witch
Arrows Witch Prince
Arrows Firecracker
Arrows Firecracker Witch
Minions Firecracker Witch
Arrows
Arrows Firecracker
Prince
Arrows Firecracker
Minions Witch Prince
Arrows Firecracker Witch
Arrows
Firecracker Prince
Arrows Firecracker
Arrows
Firecracker Prince
Minions Firecracker Witch
Firecracker Witch
Firecracker Witch Prince

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