My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Wall Breakers
Giant Snowball
Skeletons Minions Wall Breakers
Zap
Skeletons Minions Wall Breakers
Barbarian Barrel
Skeletons Tesla Wizard Wall Breakers
The Log
Skeletons Mini P.E.K.K.A Wall Breakers
Earthquake
Skeletons Tesla
Arrows
Skeletons Minions Wall Breakers
Royal Delivery
Skeletons Minions Mini P.E.K.K.A Wizard Wall Breakers
Fireball
Minions Tesla Wizard Wall Breakers
Poison
Minions Wizard
Lightning
Tesla Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Wall Breakers Arrows Minions Tesla Mini P.E.K.K.A Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Wall Breakers Arrows

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mirror Mini P.E.K.K.A Wall Breakers
Minions
Mini P.E.K.K.A Wall Breakers
Tesla
Mini P.E.K.K.A
Arrows Minions Wizard Mirror
Wizard
Mini P.E.K.K.A
Mirror
Arrows Mini P.E.K.K.A Wall Breakers
Wall Breakers
Arrows Minions Mirror

Defense Synergies 3 10

Skeletons
Tesla Minions Mini P.E.K.K.A Wizard
Arrows
Mirror Tesla Mini P.E.K.K.A
Minions
Skeletons Tesla
Tesla
Skeletons Mirror Arrows Minions Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Skeletons Arrows Tesla Wizard Mirror
Wizard
Skeletons Tesla Mini P.E.K.K.A
Mirror
Arrows Tesla Mini P.E.K.K.A
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Wizard
Mini P.E.K.K.A Skeletons Minions Tesla
Tesla Mini P.E.K.K.A Skeletons Minions
Tesla Mini P.E.K.K.A Skeletons Minions
Arrows Mini P.E.K.K.A
Arrows Skeletons Minions Tesla
Minions Tesla Arrows Wizard
Arrows Tesla
Tesla Mini P.E.K.K.A Skeletons Minions
Skeletons Tesla Mini P.E.K.K.A
Minions Skeletons Arrows Tesla Wizard
Arrows Minions Tesla Wizard
Tesla Mini P.E.K.K.A Skeletons Minions Wizard
Wizard Arrows Minions Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A
Tesla Wizard Skeletons Arrows Minions Mini P.E.K.K.A
Arrows Tesla Minions Wizard
Arrows Wizard Minions Tesla
Mini P.E.K.K.A Tesla
Wizard Arrows Minions Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Tesla
Arrows Tesla Mini P.E.K.K.A Wizard
Skeletons Minions Mini P.E.K.K.A
Mini P.E.K.K.A Tesla
Skeletons Tesla Mini P.E.K.K.A
Arrows Wizard Skeletons Minions Tesla
Mini P.E.K.K.A Skeletons Minions Tesla
Mini P.E.K.K.A Tesla
Skeletons Minions Mini P.E.K.K.A
Skeletons Tesla
Minions Tesla Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Skeletons Tesla Wizard
Wizard Tesla
Tesla Skeletons Minions Mini P.E.K.K.A
Arrows Minions Tesla Mini P.E.K.K.A Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows
Arrows Wizard Minions
Arrows Wizard
Arrows Wizard
Arrows Wizard
Minions Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard
Arrows Minions
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard
Minions
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Minions Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Minions
Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows
Minions
Wizard

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