My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Mediocre

5 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Clone Giant Skeleton
Giant Snowball
Skeletons Clone
Zap
Skeletons Firecracker Clone
Barbarian Barrel
Skeletons Electro Spirit Firecracker Clone Giant Skeleton
The Log
Skeletons Electro Spirit Firecracker Clone Giant Skeleton
Earthquake
Skeletons Firecracker Clone
Arrows
Skeletons Electro Spirit Firecracker Clone
Royal Delivery
Skeletons Electro Spirit Firecracker Clone Giant Skeleton
Fireball
Firecracker Clone
Poison
Firecracker Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Clone Giant Skeleton Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Electro Spirit Arrows Firecracker Clone Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Electro Spirit Arrows

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Giant Skeleton
Arrows
Mirror Giant Skeleton Mega Knight
Firecracker
Mirror Giant Skeleton Mega Knight
Mirror
Arrows Firecracker Giant Skeleton
Clone
Giant Skeleton
Giant Skeleton
Clone Electro Spirit Arrows Firecracker Mirror
Mega Knight
Arrows Firecracker

Defense Synergies 2 8

Skeletons
Electro Spirit Firecracker Giant Skeleton
Electro Spirit
Skeletons
Arrows
Mirror Mega Knight Giant Skeleton
Firecracker
Skeletons Mirror Giant Skeleton Mega Knight
Mirror
Arrows Firecracker Mega Knight
Clone
Giant Skeleton
Skeletons Arrows Firecracker
Mega Knight
Arrows Firecracker Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeletons Firecracker Mega Knight
Mega Knight Skeletons Giant Skeleton
Skeletons Firecracker Mega Knight
Arrows Firecracker Giant Skeleton Mega Knight
Arrows Skeletons Electro Spirit Firecracker Mega Knight
Electro Spirit Arrows Firecracker
Electro Spirit Arrows Giant Skeleton Mega Knight
Skeletons
Skeletons Firecracker Giant Skeleton Mega Knight
Skeletons Electro Spirit Arrows Firecracker Giant Skeleton Mega Knight
Arrows Firecracker
Mega Knight Skeletons Giant Skeleton
Mega Knight Electro Spirit Arrows Firecracker
Mega Knight
Mega Knight
Mega Knight Skeletons Arrows Firecracker
Arrows Mega Knight Electro Spirit Firecracker
Arrows Electro Spirit Firecracker Giant Skeleton Mega Knight
Mega Knight Electro Spirit Arrows Firecracker Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Giant Skeleton
Arrows Firecracker Mega Knight
Giant Skeleton Mega Knight Skeletons
Giant Skeleton Mega Knight
Giant Skeleton Skeletons Mega Knight
Arrows Firecracker Skeletons Electro Spirit
Skeletons Giant Skeleton
Giant Skeleton Mega Knight
Giant Skeleton Mega Knight Skeletons Electro Spirit Firecracker
Skeletons
Mega Knight Giant Skeleton
Mega Knight Arrows Giant Skeleton
Giant Skeleton Mega Knight Skeletons
Firecracker Mega Knight
Skeletons Electro Spirit Firecracker Giant Skeleton
Arrows Mega Knight Electro Spirit Firecracker Giant Skeleton
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Arrows Firecracker Mega Knight
Arrows Firecracker Electro Spirit
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Giant Skeleton Mega Knight
Arrows
Arrows
Arrows Firecracker Electro Spirit Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker
Electro Spirit Firecracker
Arrows Mega Knight
Electro Spirit Arrows Firecracker
Giant Skeleton Mega Knight
Arrows Firecracker
Electro Spirit
Arrows Firecracker
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows Giant Skeleton
Firecracker Mega Knight
Electro Spirit Firecracker Giant Skeleton
Firecracker
Firecracker Giant Skeleton Mega Knight
Firecracker Mega Knight

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