My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Bad
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Firecracker Giant Skeleton Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Clone Giant Skeleton
Giant Snowball
Skeletons Skeleton Barrel Clone
Zap
Skeletons Skeleton Barrel Firecracker Clone
Barbarian Barrel
Skeletons Skeleton Barrel Firecracker Clone Giant Skeleton
The Log
Skeletons Skeleton Barrel Firecracker Clone Giant Skeleton
Earthquake
Skeletons Firecracker Clone
Arrows
Skeletons Skeleton Barrel Firecracker Clone
Royal Delivery
Skeletons Skeleton Barrel Firecracker Clone Giant Skeleton Mother Witch
Fireball
Skeleton Barrel Firecracker Clone Mother Witch
Poison
Skeleton Barrel Firecracker Clone Mother Witch
Lightning
Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Clone Giant Skeleton Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Arrows Skeleton Barrel Firecracker Clone Mother Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Arrows Skeleton Barrel

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mirror Skeleton Barrel Giant Skeleton Mother Witch
Skeleton Barrel
Firecracker Clone Arrows Mirror Giant Skeleton
Firecracker
Skeleton Barrel Mirror Giant Skeleton
Mirror
Arrows Skeleton Barrel Firecracker Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton
Giant Skeleton
Clone Arrows Skeleton Barrel Firecracker Mirror Mother Witch
Mother Witch
Arrows Giant Skeleton

Defense Synergies 1 7

Skeletons
Firecracker Giant Skeleton
Arrows
Mirror Giant Skeleton Mother Witch
Skeleton Barrel
Firecracker
Skeletons Mirror Giant Skeleton
Mirror
Arrows Firecracker
Clone
Giant Skeleton
Skeletons Arrows Firecracker Mother Witch
Mother Witch
Arrows Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker
Skeletons Firecracker
Skeletons Giant Skeleton
Skeletons Firecracker
Arrows Firecracker Giant Skeleton
Arrows Skeletons Firecracker Mother Witch
Arrows Firecracker
Arrows Skeleton Barrel Giant Skeleton
Skeletons
Skeletons Firecracker Giant Skeleton
Mother Witch Skeletons Arrows Firecracker Giant Skeleton
Arrows Firecracker
Skeletons Giant Skeleton
Arrows Firecracker
Skeletons Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Giant Skeleton Mother Witch
Arrows Firecracker Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton
Arrows Skeleton Barrel Firecracker
Giant Skeleton Skeletons
Giant Skeleton
Giant Skeleton Skeletons
Arrows Firecracker Mother Witch Skeletons Skeleton Barrel
Skeletons Giant Skeleton
Giant Skeleton
Giant Skeleton Skeletons Firecracker
Skeletons
Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Skeletons
Firecracker
Skeletons Firecracker Giant Skeleton
Arrows Firecracker Giant Skeleton Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Giant Skeleton
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel Giant Skeleton
Arrows Skeleton Barrel Firecracker Giant Skeleton
Arrows Firecracker
Arrows Firecracker Mother Witch Skeleton Barrel
Arrows Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Firecracker Arrows Skeleton Barrel
Arrows Firecracker
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Mother Witch
Giant Skeleton
Arrows
Arrows Skeleton Barrel
Arrows Firecracker Mother Witch
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker
Arrows Firecracker Mother Witch
Skeleton Barrel Firecracker
Arrows
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Skeleton Barrel
Arrows Firecracker
Arrows
Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Giant Skeleton
Firecracker
Firecracker Giant Skeleton
Firecracker
Skeleton Barrel Firecracker Giant Skeleton
Firecracker

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