My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Good
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Curse
Giant Snowball
Skeletons Goblin Curse Little Prince
Zap
Skeletons Goblin Curse Little Prince
Barbarian Barrel
Skeletons Goblin Curse Little Prince
The Log
Skeletons Goblin Curse Little Prince
Earthquake
Skeletons
Arrows
Skeletons Goblin Curse Little Prince
Royal Delivery
Skeletons Little Prince
Fireball
Little Prince
Poison
Goblin Curse Little Prince
Lightning
Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison The Log Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Poison Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Goblin Curse The Log Arrows Little Prince Poison Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Goblin Curse The Log

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mirror Goblin Curse
Mirror
Arrows The Log Poison
Goblin Curse
Arrows Poison The Log Goblin Machine
Poison
Goblin Curse Mirror The Log
The Log
Mirror Goblin Curse Poison Little Prince
Goblin Machine
Goblin Curse
Little Prince
The Log

Defense Synergies 1 9

Skeletons
Poison The Log Little Prince
Arrows
Mirror Little Prince
Mirror
Arrows Poison The Log
Goblin Curse
Goblin Machine
Poison
Skeletons Mirror The Log
The Log
Skeletons Mirror Poison Little Prince
Goblin Machine
Goblin Curse
Little Prince
Skeletons Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Skeletons Goblin Curse The Log
Skeletons Goblin Curse
Skeletons Goblin Curse
Arrows Poison The Log
Arrows The Log Skeletons
Arrows Goblin Curse Poison Little Prince
Arrows Poison The Log
Skeletons Goblin Curse
Skeletons Little Prince
Goblin Curse Poison Skeletons Arrows The Log
Arrows Goblin Curse Poison
Skeletons Goblin Curse The Log
Arrows Goblin Curse Poison The Log
Goblin Curse
Goblin Curse The Log
Skeletons Arrows Poison
Arrows The Log Little Prince
Arrows Poison The Log Goblin Curse Little Prince
Goblin Curse
Arrows Goblin Curse Poison The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Poison Arrows The Log
Skeletons The Log
The Log
Skeletons Goblin Curse
Arrows Poison Skeletons Goblin Curse
Skeletons
Goblin Curse
Skeletons Poison The Log
Skeletons Goblin Curse
Arrows Poison The Log
Skeletons Goblin Curse
Goblin Curse
Skeletons Poison The Log Little Prince
Arrows Poison Goblin Curse The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows The Log
Arrows Poison Goblin Curse The Log
Arrows Poison The Log
Arrows Poison The Log
Poison Arrows Goblin Curse The Log
Arrows Poison Goblin Curse Goblin Machine
Arrows Poison The Log
Arrows Poison The Log Goblin Curse
Arrows Poison The Log
Poison
Poison Arrows The Log Goblin Machine
Poison Arrows Goblin Curse
Poison The Log
Arrows Poison
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison
Arrows Poison The Log Goblin Machine
Arrows Goblin Curse Poison The Log Goblin Machine Little Prince
Poison The Log
Arrows Poison
The Log
Arrows Poison The Log
Arrows Goblin Curse Poison The Log Goblin Machine Little Prince
Arrows Poison The Log
Arrows Poison The Log
Poison Arrows Goblin Curse The Log
Poison Arrows Goblin Curse Little Prince
Poison
Poison Arrows The Log
Arrows Poison
Arrows Goblin Curse Poison The Log
Poison Arrows Goblin Curse
Arrows The Log
Poison
Arrows The Log Poison
Arrows Poison
Poison The Log
Poison
Poison The Log Little Prince

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