My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Guards Balloon
Giant Snowball
Skeletons Goblin Barrel Guards Balloon
Zap
Skeletons Mortar Goblin Barrel Guards Balloon
Barbarian Barrel
Skeletons Mortar Valkyrie Wizard Goblin Barrel Guards
The Log
Skeletons Goblin Barrel Guards
Earthquake
Skeletons Mortar Goblin Barrel Guards
Arrows
Skeletons Goblin Barrel Guards
Royal Delivery
Skeletons Valkyrie Wizard Goblin Barrel Guards Balloon
Fireball
Mortar Wizard Goblin Barrel Balloon
Poison
Mortar Wizard Guards Balloon
Lightning
Mortar Valkyrie Wizard Balloon
Rocket
Mortar Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Barrel Guards Mortar Valkyrie Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Goblin Barrel Guards

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Balloon Mortar Goblin Barrel
Mortar
Arrows
Valkyrie
Goblin Barrel Balloon Wizard
Wizard
Valkyrie Balloon
Goblin Barrel
Valkyrie Arrows Guards Balloon
Guards
Goblin Barrel
Balloon
Arrows Valkyrie Wizard Goblin Barrel

Defense Synergies 0 9

Skeletons
Mortar Wizard
Arrows
Mortar Valkyrie
Mortar
Skeletons Arrows Valkyrie Wizard Guards
Valkyrie
Arrows Mortar Wizard
Wizard
Skeletons Mortar Valkyrie Guards
Goblin Barrel
Guards
Mortar Wizard
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Valkyrie Wizard
Skeletons Mortar Valkyrie
Mortar Skeletons Valkyrie
Skeletons Mortar Valkyrie Guards
Arrows Valkyrie
Arrows Skeletons Valkyrie Guards
Arrows Mortar Wizard
Arrows Valkyrie
Skeletons Mortar
Guards Skeletons Valkyrie
Valkyrie Guards Skeletons Arrows Wizard
Arrows Wizard
Mortar Skeletons Valkyrie Wizard Guards
Valkyrie Wizard Arrows Mortar Guards
Mortar
Mortar
Wizard Skeletons Arrows Mortar Valkyrie
Arrows Mortar Valkyrie Wizard Guards
Arrows Mortar Valkyrie Wizard Guards
Mortar
Valkyrie Wizard Arrows Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeletons
Arrows Mortar Valkyrie Wizard
Guards Skeletons Valkyrie
Valkyrie Guards
Skeletons Valkyrie Guards
Arrows Wizard Skeletons
Guards Skeletons Valkyrie
Valkyrie
Skeletons Mortar Valkyrie
Skeletons Guards
Valkyrie Guards
Arrows Valkyrie Guards
Skeletons Valkyrie Wizard Guards
Wizard Valkyrie
Guards Skeletons Mortar Valkyrie
Arrows Valkyrie Wizard
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Valkyrie Guards
Arrows Mortar
Arrows
Arrows Valkyrie Guards
Wizard Arrows Mortar Valkyrie
Arrows Wizard
Arrows Mortar Wizard
Arrows Wizard
Arrows Mortar Wizard
Guards
Arrows Mortar Valkyrie Wizard
Arrows Wizard
Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar Wizard
Arrows Mortar Wizard
Arrows Mortar
Arrows Mortar Wizard
Arrows Mortar Valkyrie Wizard
Arrows Wizard
Arrows Mortar
Arrows Mortar Valkyrie Wizard
Arrows Mortar Wizard
Arrows Mortar Wizard
Arrows Mortar
Arrows Wizard
Wizard Guards
Arrows Mortar Wizard
Arrows
Arrows Wizard
Guards
Arrows Wizard
Arrows
Valkyrie Wizard
Arrows Mortar Wizard
Arrows
Guards
Mortar
Mortar Wizard

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