My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Goblin Cage Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Musketeer Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Musketeer Goblin Cage
The Log
Skeletons Musketeer Goblin Cage Hog Rider
Earthquake
Skeletons Goblin Cage Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Musketeer Goblin Cage Hog Rider
Fireball
Musketeer Goblin Cage Hog Rider
Poison
Musketeer Goblin Cage
Lightning
Musketeer Goblin Cage
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Royal Delivery Earthquake Musketeer Goblin Cage Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Royal Delivery Earthquake

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Earthquake Mega Knight
Royal Delivery
Earthquake
Hog Rider Arrows Mega Knight
Musketeer
Hog Rider Goblin Cage Mega Knight
Goblin Cage
Musketeer Hog Rider
Hog Rider
Arrows Earthquake Musketeer Goblin Cage Mega Knight
Mega Knight
Arrows Earthquake Musketeer Hog Rider

Defense Synergies 4 10

Skeletons
Musketeer Goblin Cage Royal Delivery Earthquake
Arrows
Mega Knight Royal Delivery
Royal Delivery
Musketeer Skeletons Arrows Earthquake Goblin Cage Mega Knight
Earthquake
Skeletons Royal Delivery Goblin Cage Mega Knight
Musketeer
Skeletons Royal Delivery Goblin Cage Mega Knight
Goblin Cage
Skeletons Royal Delivery Earthquake Musketeer
Hog Rider
Mega Knight
Arrows Royal Delivery Earthquake Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Musketeer Goblin Cage
Skeletons Royal Delivery Musketeer Goblin Cage Mega Knight
Goblin Cage Mega Knight Skeletons Royal Delivery Musketeer
Goblin Cage Skeletons Musketeer Mega Knight
Arrows Royal Delivery Earthquake Goblin Cage Mega Knight
Arrows Royal Delivery Skeletons Earthquake Musketeer Mega Knight
Musketeer Arrows Royal Delivery Goblin Cage
Earthquake Arrows Musketeer Goblin Cage Mega Knight
Skeletons Musketeer Goblin Cage
Skeletons Royal Delivery Musketeer Mega Knight
Skeletons Arrows Royal Delivery Earthquake Musketeer Mega Knight
Arrows Musketeer Royal Delivery
Goblin Cage Mega Knight Skeletons Royal Delivery Earthquake Musketeer
Mega Knight Arrows Royal Delivery Earthquake Goblin Cage
Goblin Cage Mega Knight
Royal Delivery Goblin Cage Mega Knight
Mega Knight Skeletons Arrows Royal Delivery Musketeer Goblin Cage
Arrows Royal Delivery Goblin Cage Mega Knight Musketeer
Arrows Royal Delivery Earthquake Goblin Cage Musketeer Mega Knight
Musketeer Goblin Cage
Mega Knight Arrows Royal Delivery Earthquake Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Royal Delivery Goblin Cage
Royal Delivery Arrows Musketeer Mega Knight
Royal Delivery Mega Knight Skeletons Musketeer Goblin Cage
Mega Knight Royal Delivery Musketeer Goblin Cage
Skeletons Royal Delivery Musketeer Goblin Cage Mega Knight
Arrows Royal Delivery Skeletons Musketeer
Royal Delivery Skeletons Musketeer Goblin Cage
Mega Knight Royal Delivery Goblin Cage
Royal Delivery Goblin Cage Mega Knight Skeletons
Skeletons Royal Delivery Musketeer Goblin Cage
Mega Knight Musketeer Goblin Cage
Mega Knight Arrows Royal Delivery Goblin Cage
Royal Delivery Mega Knight Skeletons Goblin Cage
Musketeer Goblin Cage Mega Knight
Skeletons Royal Delivery Musketeer Goblin Cage
Arrows Mega Knight Royal Delivery Earthquake Musketeer Goblin Cage
Arrows Royal Delivery Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Musketeer
Arrows Musketeer
Earthquake Arrows
Earthquake Arrows Musketeer
Arrows Earthquake Mega Knight
Arrows Musketeer
Arrows Earthquake Musketeer
Arrows Earthquake
Arrows
Musketeer
Arrows Earthquake Musketeer
Arrows Musketeer
Earthquake Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer Mega Knight
Arrows Earthquake
Arrows Earthquake Musketeer Mega Knight
Arrows Earthquake Mega Knight
Earthquake Musketeer Mega Knight
Arrows
Musketeer
Earthquake Arrows Musketeer
Arrows Earthquake Mega Knight
Arrows Earthquake Musketeer
Arrows Musketeer Mega Knight
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Earthquake Musketeer Mega Knight
Arrows
Mega Knight
Arrows Earthquake
Earthquake Musketeer
Arrows Musketeer
Arrows
Musketeer Mega Knight
Arrows Earthquake Musketeer
Arrows
Musketeer Mega Knight
Musketeer
Musketeer
Musketeer Mega Knight
Mega Knight

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