My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Wizard Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Prince Giant Skeleton
Giant Snowball
Skeletons Musketeer Hog Rider
Zap
Skeletons Prince
Barbarian Barrel
Skeletons Musketeer Wizard Giant Skeleton
The Log
Skeletons Musketeer Hog Rider Prince Giant Skeleton
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Musketeer Hog Rider Wizard Prince Giant Skeleton
Fireball
Musketeer Hog Rider Wizard
Poison
Musketeer Wizard
Lightning
Musketeer Wizard Prince
Rocket
Musketeer Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Musketeer Hog Rider Freeze Wizard Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Arrows Musketeer Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Freeze Prince Giant Skeleton
Musketeer
Hog Rider Prince Giant Skeleton
Hog Rider
Arrows Musketeer Freeze Wizard Prince Giant Skeleton
Wizard
Hog Rider Prince Giant Skeleton
Freeze
Hog Rider Arrows
Prince
Arrows Musketeer Hog Rider Wizard
Giant Skeleton
Arrows Musketeer Hog Rider Wizard

Defense Synergies 1 9

Skeletons
Musketeer Wizard Prince Giant Skeleton
Arrows
Prince Giant Skeleton
Musketeer
Skeletons Giant Skeleton
Hog Rider
Wizard
Skeletons Freeze Prince Giant Skeleton
Freeze
Wizard
Prince
Skeletons Arrows Wizard
Giant Skeleton
Skeletons Arrows Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard
Skeletons Musketeer Prince
Prince Skeletons Musketeer Freeze Giant Skeleton
Prince Skeletons Musketeer
Arrows Prince Giant Skeleton
Arrows Freeze Skeletons Musketeer
Musketeer Arrows Wizard Freeze
Arrows Musketeer Giant Skeleton
Skeletons Musketeer Prince
Skeletons Musketeer Prince Giant Skeleton
Skeletons Arrows Musketeer Wizard Freeze Giant Skeleton
Arrows Musketeer Wizard
Prince Skeletons Musketeer Wizard Freeze Giant Skeleton
Wizard Arrows Freeze Prince
Prince
Freeze Prince
Wizard Skeletons Arrows Musketeer Prince
Arrows Musketeer Wizard Prince
Arrows Wizard Freeze Musketeer Giant Skeleton
Musketeer Prince
Wizard Arrows Musketeer Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Prince Giant Skeleton
Arrows Musketeer Wizard Prince
Giant Skeleton Skeletons Musketeer Prince
Prince Giant Skeleton Musketeer
Giant Skeleton Skeletons Musketeer Prince
Arrows Wizard Skeletons Musketeer Freeze
Prince Skeletons Musketeer Giant Skeleton
Giant Skeleton Prince
Freeze Giant Skeleton Skeletons Prince
Skeletons Musketeer
Musketeer Prince Giant Skeleton
Arrows Prince Giant Skeleton
Prince Giant Skeleton Skeletons Wizard
Wizard Musketeer
Skeletons Musketeer Freeze Prince Giant Skeleton
Arrows Musketeer Wizard Freeze Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Freeze Giant Skeleton
Arrows Musketeer
Arrows Giant Skeleton
Arrows Musketeer Freeze Prince Giant Skeleton
Wizard Arrows
Arrows Wizard Musketeer Freeze
Arrows Musketeer Wizard
Arrows Wizard Freeze
Arrows Wizard
Musketeer Prince
Arrows Musketeer Wizard Prince
Arrows Musketeer Wizard
Musketeer
Arrows Musketeer Freeze
Arrows Musketeer Prince
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows Freeze
Arrows Musketeer Wizard Prince
Arrows Wizard
Musketeer Prince Giant Skeleton
Arrows Wizard
Musketeer Prince
Arrows Musketeer
Arrows Freeze Wizard
Arrows Musketeer Wizard
Arrows Musketeer Wizard Prince
Arrows Musketeer
Arrows Musketeer Wizard
Musketeer Wizard Freeze
Arrows Musketeer Wizard
Arrows Freeze
Prince Giant Skeleton
Arrows Wizard
Musketeer Freeze Prince
Arrows Musketeer Wizard
Freeze
Arrows
Musketeer Wizard Prince
Arrows Musketeer Wizard
Arrows Giant Skeleton
Musketeer Prince
Musketeer Freeze Giant Skeleton
Musketeer
Musketeer Freeze Prince Giant Skeleton
Prince
Wizard

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