My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Battle Ram Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Goblin Barrel
Giant Snowball
Skeletons Musketeer Battle Ram Goblin Barrel Witch Princess
Zap
Skeletons Battle Ram Goblin Barrel Witch Princess
Barbarian Barrel
Skeletons Musketeer Battle Ram Goblin Barrel Witch Princess
The Log
Skeletons Musketeer Battle Ram Goblin Barrel Witch Princess
Earthquake
Skeletons Goblin Barrel Witch
Arrows
Skeletons Goblin Barrel Witch Princess
Royal Delivery
Skeletons Musketeer Battle Ram Goblin Barrel Witch Princess
Fireball
Musketeer Battle Ram Goblin Barrel Witch Princess
Poison
Musketeer Witch Princess
Lightning
Musketeer Battle Ram Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Barrel Princess Musketeer Battle Ram Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Goblin Barrel Princess

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Battle Ram Goblin Barrel Mega Knight
Musketeer
Battle Ram Mega Knight
Battle Ram
Arrows Musketeer Goblin Barrel Witch Princess
Goblin Barrel
Arrows Battle Ram Princess Mega Knight
Witch
Battle Ram Mega Knight
Princess
Battle Ram Goblin Barrel Mega Knight
Mega Knight
Arrows Musketeer Goblin Barrel Witch Princess

Defense Synergies 2 5

Skeletons
Musketeer Witch Princess
Arrows
Mega Knight
Musketeer
Skeletons Mega Knight
Battle Ram
Goblin Barrel
Witch
Skeletons Mega Knight
Princess
Skeletons Mega Knight
Mega Knight
Arrows Musketeer Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Skeletons Musketeer Witch Mega Knight
Witch Mega Knight Skeletons Musketeer
Witch Skeletons Musketeer Mega Knight
Arrows Princess Mega Knight
Arrows Skeletons Musketeer Mega Knight
Musketeer Arrows Witch Princess
Arrows Musketeer Mega Knight
Witch Skeletons Musketeer Princess
Skeletons Musketeer Mega Knight
Witch Skeletons Arrows Musketeer Princess Mega Knight
Arrows Musketeer Witch Princess
Mega Knight Skeletons Musketeer Witch
Mega Knight Arrows Witch Princess
Mega Knight
Mega Knight
Mega Knight Skeletons Arrows Musketeer Witch
Arrows Mega Knight Musketeer Witch
Arrows Witch Musketeer Princess Mega Knight
Musketeer
Mega Knight Arrows Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Witch
Arrows Musketeer Mega Knight
Mega Knight Skeletons Musketeer Witch
Mega Knight Musketeer
Skeletons Musketeer Witch Mega Knight
Arrows Skeletons Musketeer Witch Princess
Skeletons Musketeer Witch
Mega Knight
Mega Knight Skeletons Witch
Witch Skeletons Musketeer
Mega Knight Musketeer Witch
Mega Knight Arrows
Mega Knight Skeletons Witch
Musketeer Witch Princess Mega Knight
Witch Skeletons Musketeer
Arrows Mega Knight Musketeer Witch Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Musketeer
Arrows Musketeer Princess
Arrows
Arrows Musketeer
Arrows Mega Knight
Arrows Musketeer Witch Princess
Arrows Musketeer Witch Princess
Arrows Princess
Arrows
Musketeer
Arrows Musketeer Princess
Arrows Musketeer Princess
Musketeer Princess
Arrows Musketeer Princess
Princess Arrows Musketeer
Arrows Musketeer Witch Princess
Arrows Musketeer Princess Mega Knight
Arrows
Arrows Musketeer Princess Mega Knight
Arrows Witch Princess Mega Knight
Musketeer Mega Knight
Arrows Princess
Musketeer
Arrows Musketeer
Arrows Witch Princess Mega Knight
Witch
Arrows Musketeer Witch Princess
Arrows Musketeer Witch Princess Mega Knight
Arrows Musketeer
Arrows Musketeer Witch Princess
Musketeer Witch
Arrows Musketeer Mega Knight
Arrows Princess
Mega Knight
Arrows Princess
Musketeer Witch Princess
Arrows Musketeer Witch Princess
Arrows
Musketeer Princess Mega Knight
Arrows Musketeer Princess
Arrows
Musketeer Mega Knight
Musketeer Witch Princess
Musketeer Witch Princess
Musketeer Witch Princess Mega Knight
Mega Knight

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