My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Dart Goblin Musketeer Little Prince
Zap
Skeletons Dart Goblin Little Prince
Barbarian Barrel
Skeletons Electro Spirit Dart Goblin Musketeer Wizard Little Prince
The Log
Skeletons Electro Spirit Dart Goblin Musketeer Little Prince
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit Dart Goblin Little Prince
Royal Delivery
Skeletons Electro Spirit Dart Goblin Musketeer Wizard Little Prince
Fireball
Dart Goblin Musketeer Wizard Little Prince
Poison
Dart Goblin Musketeer Wizard Little Prince
Lightning
Musketeer Wizard Little Prince
Rocket
Musketeer Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Arrows Dart Goblin Little Prince Musketeer Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Arrows

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Arrows
Dart Goblin
The Log
Musketeer
The Log
Wizard
The Log
Dart Goblin Musketeer Little Prince
Little Prince
The Log

Defense Synergies 3 11

Skeletons
Dart Goblin Musketeer Electro Spirit Wizard The Log Little Prince
Electro Spirit
Skeletons The Log Little Prince
Arrows
Little Prince
Dart Goblin
Skeletons Musketeer The Log
Musketeer
Skeletons The Log Dart Goblin
Wizard
Skeletons The Log
The Log
Musketeer Skeletons Electro Spirit Dart Goblin Wizard Little Prince
Little Prince
Skeletons Electro Spirit Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Musketeer Wizard The Log
Skeletons Dart Goblin Musketeer The Log
Skeletons Dart Goblin Musketeer
Skeletons Dart Goblin Musketeer
Arrows The Log
Arrows The Log Skeletons Electro Spirit Dart Goblin Musketeer
Dart Goblin Musketeer Electro Spirit Arrows Wizard Little Prince
Electro Spirit Arrows Dart Goblin Musketeer The Log
Skeletons Musketeer
Skeletons Dart Goblin Musketeer Little Prince
Dart Goblin Skeletons Electro Spirit Arrows Musketeer Wizard The Log
Arrows Musketeer Dart Goblin Wizard
Skeletons Musketeer Wizard The Log
Wizard Electro Spirit Arrows Dart Goblin The Log
The Log
Wizard Skeletons Arrows Musketeer
Arrows Electro Spirit Dart Goblin Musketeer Wizard The Log Little Prince
Arrows Wizard The Log Electro Spirit Dart Goblin Musketeer Little Prince
Dart Goblin Musketeer
Wizard Electro Spirit Arrows Dart Goblin Musketeer The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Arrows Musketeer Wizard The Log
Skeletons Musketeer The Log
Musketeer The Log
Skeletons Musketeer
Arrows Wizard Skeletons Electro Spirit Dart Goblin Musketeer
Skeletons Dart Goblin Musketeer
Skeletons Electro Spirit The Log
Skeletons Dart Goblin Musketeer
Dart Goblin Musketeer
Arrows The Log
Skeletons Wizard
Wizard Dart Goblin Musketeer
Skeletons Electro Spirit Dart Goblin Musketeer The Log Little Prince
Arrows Electro Spirit Dart Goblin Musketeer Wizard The Log
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Musketeer The Log
Arrows Dart Goblin Musketeer The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin Musketeer The Log
Wizard Arrows The Log
Arrows Wizard Electro Spirit Dart Goblin Musketeer
Arrows Dart Goblin Musketeer Wizard The Log
Arrows The Log Dart Goblin Wizard
Arrows The Log Dart Goblin Wizard
Musketeer
Arrows Dart Goblin Musketeer Wizard The Log
Arrows Dart Goblin Musketeer Wizard
Dart Goblin Musketeer The Log
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Musketeer The Log
Arrows Dart Goblin Musketeer Wizard The Log
Arrows Dart Goblin Musketeer Wizard The Log
Arrows
Arrows Dart Goblin Musketeer Wizard The Log
Arrows Dart Goblin Wizard The Log Little Prince
Musketeer The Log
Arrows Wizard
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Electro Spirit Wizard Little Prince
Arrows The Log Dart Goblin Musketeer Wizard
Arrows Musketeer Wizard The Log
Arrows Dart Goblin Musketeer The Log
Arrows Dart Goblin Musketeer Wizard Little Prince
Electro Spirit Dart Goblin Musketeer Wizard
Arrows Dart Goblin Musketeer Wizard The Log
Electro Spirit Arrows
Arrows Wizard The Log
Electro Spirit Dart Goblin Musketeer
Arrows Dart Goblin Musketeer Wizard
Arrows The Log
Dart Goblin Musketeer Wizard
Arrows The Log Dart Goblin Musketeer Wizard
Arrows
Dart Goblin Musketeer
Electro Spirit Dart Goblin Musketeer The Log
Dart Goblin Musketeer
Dart Goblin Musketeer The Log Little Prince
Dart Goblin Wizard

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