My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons P.E.K.K.A Electro Wizard Inferno Dragon Sparky Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon Sparky
Giant Snowball
Skeletons Inferno Dragon
Zap
Skeletons Inferno Dragon Sparky
Barbarian Barrel
Skeletons Electro Wizard Sparky
The Log
Skeletons Sparky
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons P.E.K.K.A Electro Wizard Inferno Dragon Sparky
Fireball
Electro Wizard Inferno Dragon Sparky
Poison
Electro Wizard Sparky
Lightning
Electro Wizard Inferno Dragon Sparky Goblinstein
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Inferno Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Electro Wizard Inferno Dragon Goblinstein Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Arrows Electro Wizard Inferno Dragon

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Sparky Mega Knight
P.E.K.K.A
Arrows Electro Wizard
Electro Wizard
P.E.K.K.A Sparky Mega Knight
Inferno Dragon
Mega Knight
Sparky
Arrows Electro Wizard
Mega Knight
Inferno Dragon Arrows Electro Wizard
Goblinstein

Defense Synergies 1 10

Skeletons
P.E.K.K.A Electro Wizard Inferno Dragon Sparky
Arrows
Mega Knight P.E.K.K.A Sparky
P.E.K.K.A
Skeletons Arrows Electro Wizard
Electro Wizard
Skeletons P.E.K.K.A Inferno Dragon Mega Knight
Inferno Dragon
Skeletons Electro Wizard Mega Knight
Sparky
Skeletons Arrows
Mega Knight
Arrows Electro Wizard Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Sparky
P.E.K.K.A Inferno Dragon Sparky Skeletons Electro Wizard Mega Knight
P.E.K.K.A Sparky Mega Knight Skeletons Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Sparky Skeletons Electro Wizard Mega Knight
Arrows P.E.K.K.A Sparky Mega Knight
Arrows Skeletons Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Arrows
Arrows P.E.K.K.A Electro Wizard Sparky Mega Knight
P.E.K.K.A Inferno Dragon Sparky Skeletons
Skeletons Electro Wizard Sparky Mega Knight
Electro Wizard Skeletons Arrows Mega Knight
Arrows Inferno Dragon Electro Wizard
P.E.K.K.A Sparky Mega Knight Skeletons Electro Wizard
Sparky Mega Knight Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Sparky Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Skeletons Arrows P.E.K.K.A Electro Wizard
Arrows Mega Knight Electro Wizard
Arrows Electro Wizard Inferno Dragon Mega Knight
P.E.K.K.A Sparky Electro Wizard Inferno Dragon
Mega Knight Arrows P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons P.E.K.K.A Electro Wizard Sparky
Electro Wizard Arrows Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Skeletons Electro Wizard Sparky
P.E.K.K.A Mega Knight Electro Wizard Sparky
P.E.K.K.A Skeletons Inferno Dragon Sparky Mega Knight
Arrows Skeletons Electro Wizard
P.E.K.K.A Sparky Skeletons Electro Wizard
P.E.K.K.A Mega Knight Inferno Dragon Sparky
P.E.K.K.A Electro Wizard Mega Knight Skeletons Inferno Dragon Sparky
P.E.K.K.A Skeletons Inferno Dragon Sparky
P.E.K.K.A Inferno Dragon Mega Knight Sparky
P.E.K.K.A Mega Knight Arrows Electro Wizard
P.E.K.K.A Mega Knight Skeletons Sparky
Sparky Mega Knight
Electro Wizard Sparky Skeletons P.E.K.K.A Inferno Dragon
Arrows Mega Knight P.E.K.K.A Electro Wizard Inferno Dragon Sparky
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Electro Wizard
Arrows Sparky
Arrows Sparky
Arrows Sparky Mega Knight
Arrows
Arrows Sparky
Arrows
Arrows
Electro Wizard Sparky
Arrows Electro Wizard Sparky
Arrows
Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Sparky
Arrows Electro Wizard Sparky Mega Knight
Arrows Mega Knight
Sparky Mega Knight
Arrows
Sparky
Arrows
Arrows Sparky Mega Knight
Inferno Dragon
Arrows Electro Wizard Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Arrows Electro Wizard Sparky
Electro Wizard
Sparky
Arrows Sparky Mega Knight
Arrows Electro Wizard Sparky
P.E.K.K.A Sparky Mega Knight
Arrows Sparky
Electro Wizard
Arrows Electro Wizard
Arrows
Electro Wizard Sparky Mega Knight
Arrows
Arrows Sparky
P.E.K.K.A Sparky Mega Knight
Electro Wizard Sparky
Electro Wizard
Electro Wizard Sparky Mega Knight
P.E.K.K.A Inferno Dragon Sparky
Sparky Mega Knight

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