My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Electro Dragon P.E.K.K.A Royal Ghost Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon
Giant Snowball
Skeletons Electro Dragon Inferno Dragon
Zap
Skeletons Inferno Dragon
Barbarian Barrel
Skeletons Royal Ghost
The Log
Skeletons
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Electro Dragon P.E.K.K.A Royal Ghost Inferno Dragon
Fireball
Electro Dragon Inferno Dragon
Poison
Electro Dragon
Lightning
Electro Dragon Inferno Dragon
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Electro Dragon Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison P.E.K.K.A Royal Ghost Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Royal Ghost Poison Inferno Dragon Electro Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Royal Ghost Poison

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Mega Knight
Poison
P.E.K.K.A Electro Dragon Royal Ghost Mega Knight
Electro Dragon
Poison P.E.K.K.A Inferno Dragon Mega Knight
P.E.K.K.A
Arrows Poison Electro Dragon
Royal Ghost
Poison Mega Knight
Inferno Dragon
Mega Knight Electro Dragon
Mega Knight
Inferno Dragon Arrows Poison Electro Dragon Royal Ghost

Defense Synergies 1 10

Skeletons
Poison Electro Dragon P.E.K.K.A Royal Ghost Inferno Dragon
Arrows
Mega Knight P.E.K.K.A
Poison
Skeletons Mega Knight
Electro Dragon
Skeletons Inferno Dragon
P.E.K.K.A
Skeletons Arrows
Royal Ghost
Skeletons Mega Knight
Inferno Dragon
Skeletons Electro Dragon Mega Knight
Mega Knight
Arrows Poison Royal Ghost Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
P.E.K.K.A Inferno Dragon Skeletons Electro Dragon Mega Knight
P.E.K.K.A Mega Knight Skeletons Electro Dragon Inferno Dragon
P.E.K.K.A Inferno Dragon Skeletons Electro Dragon Mega Knight
Arrows Poison P.E.K.K.A Mega Knight
Arrows Skeletons Electro Dragon Royal Ghost Mega Knight
Inferno Dragon Arrows Poison Electro Dragon
Arrows Poison Electro Dragon P.E.K.K.A Mega Knight
P.E.K.K.A Inferno Dragon Skeletons
Skeletons Royal Ghost Mega Knight
Poison Skeletons Arrows Electro Dragon Royal Ghost Mega Knight
Arrows Inferno Dragon Poison Electro Dragon
P.E.K.K.A Mega Knight Skeletons Electro Dragon
Mega Knight Arrows Poison Electro Dragon P.E.K.K.A Royal Ghost
P.E.K.K.A Inferno Dragon Mega Knight
P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Skeletons Arrows Poison Electro Dragon P.E.K.K.A
Arrows Mega Knight Electro Dragon Royal Ghost
Arrows Poison Electro Dragon Royal Ghost Inferno Dragon Mega Knight
P.E.K.K.A Inferno Dragon
Royal Ghost Mega Knight Arrows Poison Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons P.E.K.K.A Royal Ghost
Poison Arrows Electro Dragon Royal Ghost Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Skeletons Electro Dragon
P.E.K.K.A Mega Knight
P.E.K.K.A Skeletons Inferno Dragon Mega Knight
Arrows Poison Skeletons Electro Dragon
P.E.K.K.A Skeletons
P.E.K.K.A Mega Knight Inferno Dragon
Electro Dragon P.E.K.K.A Mega Knight Skeletons Poison Inferno Dragon
P.E.K.K.A Skeletons Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Electro Dragon
P.E.K.K.A Mega Knight Arrows Poison
P.E.K.K.A Mega Knight Skeletons
Electro Dragon Mega Knight
Electro Dragon Skeletons Poison P.E.K.K.A Inferno Dragon
Arrows Poison Mega Knight Electro Dragon P.E.K.K.A Royal Ghost Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Electro Dragon Royal Ghost
Arrows Poison Electro Dragon Royal Ghost
Arrows Poison Electro Dragon
Arrows Poison
Poison Arrows Mega Knight
Arrows Poison Electro Dragon
Arrows Poison
Arrows Poison Electro Dragon
Arrows Poison Electro Dragon
Poison Electro Dragon
Poison Arrows Electro Dragon
Poison Arrows Electro Dragon
Poison
Arrows Poison Electro Dragon
Arrows Poison
Arrows Poison Electro Dragon
Arrows Poison Electro Dragon Mega Knight
Arrows Poison
Arrows Poison Electro Dragon Mega Knight
Arrows Poison Electro Dragon Mega Knight
Poison Mega Knight
Arrows Poison
Arrows Poison Electro Dragon
Arrows Poison Electro Dragon Mega Knight
Inferno Dragon
Arrows Poison Electro Dragon Royal Ghost
Arrows Poison Electro Dragon Mega Knight
Poison Arrows
Poison Arrows Electro Dragon
Electro Dragon Poison
Poison Arrows Electro Dragon Mega Knight
Arrows Poison Electro Dragon
P.E.K.K.A Mega Knight
Arrows Poison
Electro Dragon
Poison Arrows Electro Dragon
Arrows
Poison Electro Dragon Mega Knight
Arrows Poison Electro Dragon
Arrows Poison
Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon Poison
Poison Electro Dragon
Poison Electro Dragon Royal Ghost Mega Knight
P.E.K.K.A Inferno Dragon
Electro Dragon Mega Knight

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