My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Mega Minion Bandit Phoenix Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Bandit Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Guards Bandit Phoenix
Giant Snowball
Skeletons Mega Minion Guards
Zap
Skeletons Royal Giant Guards Bandit
Barbarian Barrel
Skeletons Guards Bandit
The Log
Skeletons Royal Giant Guards Bandit
Earthquake
Skeletons Guards
Arrows
Skeletons Guards
Royal Delivery
Skeletons Mega Minion Guards Bandit
Fireball
Mega Minion Bandit
Poison
Mega Minion Guards Phoenix
Lightning
Mega Minion Bandit Phoenix Monk
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Mega Minion Guards Bandit Phoenix Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Mega Minion Guards

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Royal Giant Mega Minion Bandit Phoenix
Royal Giant
Arrows Mega Minion Guards Bandit Monk
Mega Minion
Arrows Royal Giant
Guards
Royal Giant Bandit
Bandit
Arrows Royal Giant Guards
Phoenix
Monk Arrows
Monk
Phoenix Royal Giant

Defense Synergies 0 11

Skeletons
Mega Minion Bandit Phoenix Monk
Arrows
Mega Minion Bandit Phoenix Monk
Royal Giant
Mega Minion
Skeletons Arrows Guards Bandit
Guards
Mega Minion
Bandit
Skeletons Arrows Mega Minion
Phoenix
Skeletons Arrows Monk
Monk
Skeletons Arrows Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion
Skeletons Mega Minion Bandit Phoenix Monk
Skeletons Mega Minion Bandit
Skeletons Mega Minion Guards Bandit Phoenix Monk
Arrows Monk
Arrows Skeletons Mega Minion Guards Bandit
Mega Minion Arrows Phoenix
Arrows Bandit Phoenix Monk
Skeletons Phoenix
Guards Skeletons Bandit Phoenix
Guards Skeletons Arrows Mega Minion Bandit
Arrows Mega Minion Phoenix
Skeletons Guards Bandit
Arrows Mega Minion Guards
Bandit Phoenix
Monk Bandit
Skeletons Arrows
Arrows Mega Minion Guards Bandit
Arrows Mega Minion Guards Bandit
Phoenix
Arrows Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Bandit
Bandit Arrows Mega Minion Phoenix Monk
Guards Bandit Skeletons
Guards Bandit Phoenix Monk
Skeletons Guards Bandit Phoenix
Arrows Skeletons Monk
Guards Skeletons Mega Minion Bandit Phoenix
Phoenix
Skeletons Mega Minion Bandit Phoenix Monk
Skeletons Mega Minion Guards Phoenix
Mega Minion Guards Phoenix
Monk Arrows Guards Phoenix
Skeletons Guards Bandit
Guards Phoenix Skeletons Mega Minion Monk
Arrows Mega Minion Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Bandit Monk
Arrows Monk Bandit
Arrows Bandit
Arrows Guards
Arrows
Arrows Mega Minion Monk
Arrows
Arrows
Arrows Monk Bandit
Guards
Monk Arrows Bandit
Monk Arrows
Bandit
Arrows Bandit Monk
Arrows
Arrows Bandit
Arrows Bandit
Monk Arrows
Arrows Mega Minion Bandit Monk
Arrows Monk
Monk
Arrows
Monk
Arrows Monk
Arrows
Mega Minion
Arrows Bandit Monk
Arrows Bandit Monk
Arrows Bandit
Arrows
Mega Minion Guards
Mega Minion
Arrows Bandit
Arrows Monk
Arrows Monk
Guards Bandit
Arrows Mega Minion Monk
Arrows
Mega Minion
Arrows
Monk Arrows
Mega Minion
Guards
Bandit Monk
Monk

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