My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman Phoenix
Giant Snowball
Skeletons Fisherman
Zap
Skeletons Royal Giant Fisherman
Barbarian Barrel
Skeletons Bomb Tower
The Log
Skeletons Royal Giant Mini P.E.K.K.A Fisherman
Earthquake
Skeletons Bomb Tower
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Fisherman
Fireball
Bomb Tower Fisherman
Poison
Bomb Tower Fisherman Phoenix
Lightning
Mini P.E.K.K.A Bomb Tower Fisherman Phoenix
Rocket
Bomb Tower Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Fisherman Mini P.E.K.K.A Bomb Tower Phoenix Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Fisherman Mini P.E.K.K.A

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Royal Giant Mini P.E.K.K.A Phoenix
Royal Giant
Arrows Fisherman Rocket
Mini P.E.K.K.A
Arrows
Bomb Tower
Rocket
Royal Giant
Fisherman
Royal Giant
Phoenix
Arrows

Defense Synergies 1 8

Skeletons
Fisherman Mini P.E.K.K.A Bomb Tower Phoenix
Arrows
Mini P.E.K.K.A Bomb Tower Phoenix
Royal Giant
Mini P.E.K.K.A
Skeletons Arrows Bomb Tower Fisherman
Bomb Tower
Skeletons Arrows Mini P.E.K.K.A
Rocket
Fisherman
Skeletons Mini P.E.K.K.A
Phoenix
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Mini P.E.K.K.A Bomb Tower Skeletons Fisherman Phoenix
Mini P.E.K.K.A Bomb Tower Rocket Fisherman Skeletons
Mini P.E.K.K.A Bomb Tower Skeletons Fisherman Phoenix
Arrows Mini P.E.K.K.A Bomb Tower Rocket
Arrows Skeletons Bomb Tower
Rocket Arrows Bomb Tower Phoenix
Rocket Arrows Bomb Tower Phoenix
Mini P.E.K.K.A Skeletons Bomb Tower Fisherman Phoenix
Skeletons Mini P.E.K.K.A Fisherman Phoenix
Skeletons Arrows Bomb Tower Fisherman
Arrows Phoenix
Mini P.E.K.K.A Bomb Tower Skeletons Rocket
Bomb Tower Rocket Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Bomb Tower Phoenix
Bomb Tower Rocket Mini P.E.K.K.A Fisherman
Bomb Tower Skeletons Arrows Mini P.E.K.K.A Fisherman
Arrows Bomb Tower Fisherman
Arrows Bomb Tower Fisherman
Mini P.E.K.K.A Bomb Tower Fisherman Phoenix
Arrows Mini P.E.K.K.A Bomb Tower Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Fisherman
Arrows Mini P.E.K.K.A Bomb Tower Rocket Fisherman Phoenix
Skeletons Mini P.E.K.K.A Bomb Tower Rocket Fisherman
Mini P.E.K.K.A Rocket Fisherman Phoenix
Skeletons Mini P.E.K.K.A Fisherman Phoenix
Arrows Rocket Skeletons Bomb Tower
Mini P.E.K.K.A Rocket Skeletons Bomb Tower Phoenix
Mini P.E.K.K.A Bomb Tower Fisherman Phoenix
Rocket Skeletons Mini P.E.K.K.A Bomb Tower Phoenix
Skeletons Phoenix
Mini P.E.K.K.A Bomb Tower Phoenix
Rocket Arrows Phoenix
Mini P.E.K.K.A Rocket Skeletons Bomb Tower
Bomb Tower
Phoenix Skeletons Mini P.E.K.K.A Bomb Tower Rocket Fisherman
Arrows Mini P.E.K.K.A Bomb Tower Phoenix
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Fisherman
Rocket Arrows
Arrows Rocket
Rocket Arrows
Arrows Rocket
Arrows
Arrows
Arrows Fisherman
Rocket Mini P.E.K.K.A Fisherman
Rocket Arrows Fisherman
Arrows Rocket
Rocket Fisherman
Arrows Rocket Fisherman
Arrows Fisherman
Rocket Arrows
Arrows Rocket
Arrows Rocket
Mini P.E.K.K.A Rocket Fisherman
Rocket Arrows Mini P.E.K.K.A Fisherman
Rocket Arrows
Rocket
Rocket Arrows
Rocket Fisherman
Rocket Arrows
Arrows
Fisherman
Arrows Fisherman
Arrows Fisherman
Rocket Arrows Fisherman
Arrows
Rocket
Mini P.E.K.K.A
Arrows Rocket
Rocket Arrows
Rocket Arrows
Rocket
Rocket Arrows
Arrows
Mini P.E.K.K.A Rocket
Arrows
Rocket Arrows
Rocket
Rocket
Rocket
Rocket

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