My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Dart Goblin Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Elite Barbarians
Giant Snowball
Skeletons Dart Goblin Lumberjack
Zap
Skeletons Royal Giant Dart Goblin
Barbarian Barrel
Skeletons Elite Barbarians Dart Goblin Wizard Lumberjack
The Log
Skeletons Royal Giant Elite Barbarians Dart Goblin Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Elite Barbarians Dart Goblin Wizard Lumberjack
Fireball
Elite Barbarians Dart Goblin Wizard Lumberjack
Poison
Dart Goblin Wizard
Lightning
Elite Barbarians Wizard Lumberjack
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Arrows Dart Goblin Lumberjack Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Arrows Dart Goblin

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Royal Giant Elite Barbarians Lumberjack
Royal Giant
Arrows Dart Goblin Elite Barbarians Wizard Lumberjack
Elite Barbarians
Arrows Rage Royal Giant Dart Goblin Wizard Lumberjack
Dart Goblin
Royal Giant Elite Barbarians
Wizard
Royal Giant Elite Barbarians Rage Lumberjack
Rage
Elite Barbarians Wizard
Lumberjack
Arrows Royal Giant Elite Barbarians Wizard

Defense Synergies 1 8

Skeletons
Dart Goblin Elite Barbarians Wizard Lumberjack
Arrows
Lumberjack
Royal Giant
Elite Barbarians
Skeletons Dart Goblin Wizard
Dart Goblin
Skeletons Elite Barbarians Lumberjack
Wizard
Skeletons Elite Barbarians Lumberjack
Rage
Lumberjack
Skeletons Arrows Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard
Elite Barbarians Lumberjack Skeletons Dart Goblin
Lumberjack Skeletons Elite Barbarians Dart Goblin
Elite Barbarians Lumberjack Skeletons Dart Goblin
Arrows Elite Barbarians Lumberjack
Arrows Skeletons Dart Goblin Lumberjack
Dart Goblin Arrows Wizard
Arrows Dart Goblin
Skeletons Elite Barbarians Lumberjack
Elite Barbarians Skeletons Dart Goblin Lumberjack
Dart Goblin Skeletons Arrows Wizard Lumberjack
Arrows Dart Goblin Wizard
Lumberjack Skeletons Elite Barbarians Wizard
Wizard Arrows Dart Goblin Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians Lumberjack
Wizard Skeletons Arrows Elite Barbarians Lumberjack
Arrows Elite Barbarians Dart Goblin Wizard Lumberjack
Arrows Wizard Dart Goblin Lumberjack
Elite Barbarians Dart Goblin Lumberjack
Wizard Arrows Elite Barbarians Dart Goblin Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Elite Barbarians
Arrows Elite Barbarians Wizard Lumberjack
Lumberjack Skeletons Elite Barbarians
Lumberjack Elite Barbarians
Skeletons Elite Barbarians Lumberjack
Arrows Wizard Skeletons Dart Goblin
Skeletons Elite Barbarians Dart Goblin Lumberjack
Elite Barbarians Lumberjack
Skeletons Elite Barbarians
Skeletons Dart Goblin
Elite Barbarians Dart Goblin Lumberjack
Arrows Elite Barbarians
Elite Barbarians Skeletons Wizard Lumberjack
Wizard Dart Goblin
Elite Barbarians Skeletons Dart Goblin Lumberjack
Arrows Elite Barbarians Dart Goblin Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Wizard Arrows
Arrows Wizard Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Elite Barbarians Lumberjack
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Elite Barbarians Dart Goblin
Arrows Dart Goblin
Arrows Elite Barbarians Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Dart Goblin Wizard
Arrows Wizard
Arrows Dart Goblin
Elite Barbarians Arrows Dart Goblin Wizard
Dart Goblin Wizard
Elite Barbarians
Arrows Dart Goblin Wizard
Arrows
Arrows Wizard
Dart Goblin
Arrows Dart Goblin Wizard
Arrows
Dart Goblin Wizard Lumberjack
Arrows Dart Goblin Wizard
Arrows
Elite Barbarians Dart Goblin
Elite Barbarians Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Wizard

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