My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Giant Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Goblin Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Night Witch
Giant Snowball
Skeletons Dart Goblin Night Witch
Zap
Skeletons Dart Goblin Goblin Giant Night Witch
Barbarian Barrel
Skeletons Dart Goblin Night Witch
The Log
Skeletons Dart Goblin
Earthquake
Skeletons
Arrows
Skeletons Dart Goblin Night Witch
Royal Delivery
Skeletons Dart Goblin Night Witch
Fireball
Dart Goblin Night Witch
Poison
Dart Goblin Night Witch
Lightning
Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage The Log Arrows Dart Goblin Night Witch Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Rage The Log Arrows

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Goblin Giant Night Witch Mega Knight
Dart Goblin
Goblin Giant The Log Mega Knight
Rage
Goblin Giant Night Witch
Goblin Giant
Arrows Dart Goblin Rage The Log Night Witch
The Log
Dart Goblin Goblin Giant Mega Knight
Night Witch
Arrows Rage Goblin Giant Mega Knight
Mega Knight
Arrows Dart Goblin The Log Night Witch

Defense Synergies 2 10

Skeletons
Dart Goblin The Log Night Witch
Arrows
Mega Knight
Dart Goblin
Skeletons Goblin Giant The Log Night Witch Mega Knight
Rage
Goblin Giant
Dart Goblin The Log
The Log
Skeletons Dart Goblin Goblin Giant Night Witch Mega Knight
Night Witch
Skeletons Dart Goblin The Log Mega Knight
Mega Knight
Arrows Dart Goblin The Log Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Giant The Log
Skeletons Dart Goblin The Log Night Witch Mega Knight
Mega Knight Skeletons Dart Goblin Night Witch
Night Witch Skeletons Dart Goblin Mega Knight
Arrows The Log Mega Knight
Arrows The Log Skeletons Dart Goblin Night Witch Mega Knight
Dart Goblin Arrows Night Witch
Arrows Dart Goblin Goblin Giant The Log Mega Knight
Skeletons Night Witch
Skeletons Dart Goblin Night Witch Mega Knight
Dart Goblin Skeletons Arrows Goblin Giant The Log Night Witch Mega Knight
Arrows Dart Goblin Night Witch
Night Witch Mega Knight Skeletons The Log
Mega Knight Arrows Dart Goblin The Log Night Witch
Mega Knight
The Log Mega Knight
Mega Knight Skeletons Arrows Night Witch
Arrows Mega Knight Dart Goblin The Log Night Witch
Arrows The Log Dart Goblin Mega Knight
Dart Goblin
Mega Knight Arrows Dart Goblin Goblin Giant The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Arrows The Log Mega Knight
Mega Knight Skeletons Goblin Giant The Log
Mega Knight Goblin Giant The Log Night Witch
Skeletons Goblin Giant Night Witch Mega Knight
Arrows Skeletons Dart Goblin Goblin Giant
Skeletons Dart Goblin Goblin Giant Night Witch
Mega Knight Goblin Giant
Mega Knight Skeletons The Log
Skeletons Dart Goblin Goblin Giant
Mega Knight Dart Goblin
Mega Knight Arrows Goblin Giant The Log
Mega Knight Skeletons Goblin Giant Night Witch
Dart Goblin Mega Knight
Skeletons Dart Goblin Goblin Giant The Log Night Witch
Arrows Mega Knight Dart Goblin The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin Goblin Giant The Log
Arrows Dart Goblin The Log
Arrows The Log Mega Knight
Arrows Dart Goblin Goblin Giant
Arrows Dart Goblin The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin
Night Witch
Arrows Dart Goblin The Log
Arrows Dart Goblin
Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log Mega Knight
Arrows
Night Witch
Arrows Dart Goblin The Log Mega Knight
Arrows Dart Goblin The Log Mega Knight
The Log Night Witch Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log Dart Goblin
Arrows The Log Mega Knight
Arrows Dart Goblin The Log
Arrows Dart Goblin Night Witch
Dart Goblin
Night Witch
Arrows Dart Goblin The Log Night Witch Mega Knight
Arrows
Mega Knight
Arrows The Log
Dart Goblin Night Witch
Arrows Dart Goblin
Arrows The Log
Dart Goblin Mega Knight
Arrows The Log Dart Goblin
Arrows
Dart Goblin Mega Knight
Dart Goblin The Log
Dart Goblin
Dart Goblin Goblin Giant The Log Mega Knight
Dart Goblin Mega Knight

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