My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Golem P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Goblin Curse Night Witch
Giant Snowball
Skeletons Goblin Curse Night Witch
Zap
Skeletons Firecracker Goblin Curse Night Witch
Barbarian Barrel
Skeletons Firecracker Elixir Golem Goblin Curse Night Witch
The Log
Skeletons Firecracker Elixir Golem Goblin Curse
Earthquake
Skeletons Firecracker Elixir Golem
Arrows
Skeletons Firecracker Goblin Curse Night Witch
Royal Delivery
Skeletons Firecracker Elixir Golem P.E.K.K.A Night Witch
Fireball
Firecracker Elixir Golem Night Witch
Poison
Firecracker Elixir Golem Goblin Curse Night Witch
Lightning
Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Goblin Curse Rage P.E.K.K.A Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Curse Rage Arrows Firecracker Elixir Golem Night Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblin Curse Rage Arrows

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Goblin Curse P.E.K.K.A Elixir Golem Night Witch
Firecracker
Elixir Golem P.E.K.K.A
Elixir Golem
Firecracker Rage Night Witch Arrows
Goblin Curse
Arrows
Rage
Elixir Golem Night Witch
P.E.K.K.A
Arrows Firecracker Night Witch
Night Witch
Elixir Golem Arrows Rage P.E.K.K.A

Defense Synergies 0 6

Skeletons
Firecracker P.E.K.K.A Night Witch
Arrows
P.E.K.K.A
Firecracker
Skeletons P.E.K.K.A Night Witch
Elixir Golem
Goblin Curse
Rage
P.E.K.K.A
Skeletons Arrows Firecracker
Night Witch
Skeletons Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
P.E.K.K.A Skeletons Firecracker Goblin Curse Night Witch
P.E.K.K.A Skeletons Goblin Curse Night Witch
P.E.K.K.A Night Witch Skeletons Firecracker Goblin Curse
Arrows Firecracker P.E.K.K.A
Arrows Skeletons Firecracker Night Witch
Arrows Firecracker Goblin Curse Night Witch
Arrows P.E.K.K.A
P.E.K.K.A Skeletons Goblin Curse Night Witch
Skeletons Firecracker Night Witch
Goblin Curse Skeletons Arrows Firecracker Night Witch
Arrows Firecracker Goblin Curse Night Witch
P.E.K.K.A Night Witch Skeletons Goblin Curse
Arrows Firecracker Goblin Curse P.E.K.K.A Night Witch
P.E.K.K.A Goblin Curse
Goblin Curse P.E.K.K.A
Skeletons Arrows Firecracker P.E.K.K.A Night Witch
Arrows Firecracker Night Witch
Arrows Firecracker Goblin Curse
P.E.K.K.A Goblin Curse
Arrows Firecracker Goblin Curse P.E.K.K.A Night Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Arrows Firecracker
P.E.K.K.A Skeletons
P.E.K.K.A Night Witch
P.E.K.K.A Skeletons Goblin Curse Night Witch
Arrows Firecracker Skeletons Goblin Curse
P.E.K.K.A Skeletons Night Witch
P.E.K.K.A Goblin Curse
P.E.K.K.A Skeletons Firecracker
P.E.K.K.A Skeletons Goblin Curse
P.E.K.K.A
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Goblin Curse Night Witch
Firecracker Goblin Curse
Skeletons Firecracker P.E.K.K.A Night Witch
Arrows Firecracker Goblin Curse P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Goblin Curse
Arrows
Arrows Firecracker
Arrows Firecracker Goblin Curse
Arrows Firecracker Goblin Curse
Arrows Firecracker
Arrows Firecracker Goblin Curse
Arrows Firecracker
Night Witch
Firecracker Arrows
Arrows Firecracker Goblin Curse
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Night Witch
Arrows Firecracker
Arrows Firecracker Goblin Curse
Night Witch
Arrows
Arrows
Arrows Firecracker Goblin Curse
Arrows Firecracker
Arrows
Arrows Firecracker Goblin Curse
Arrows Firecracker Goblin Curse Night Witch
Firecracker
Night Witch
Arrows Night Witch
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Goblin Curse
Night Witch
Arrows Firecracker Goblin Curse
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Firecracker
Firecracker
Firecracker
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: