My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Prince Electro Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Prince Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Prince Skeleton King
Giant Snowball
Skeletons Electro Dragon Skeleton King
Zap
Skeletons Prince Skeleton King
Barbarian Barrel
Skeletons Elixir Golem Skeleton King
The Log
Skeletons Elixir Golem Prince Skeleton King
Earthquake
Skeletons Elixir Golem Skeleton King
Arrows
Skeletons Skeleton King
Royal Delivery
Skeletons Elixir Golem Prince Electro Dragon Skeleton King
Fireball
Elixir Golem Electro Dragon Skeleton King
Poison
Elixir Golem Electro Dragon Skeleton King
Lightning
Prince Electro Dragon Skeleton King
Rocket
Prince Electro Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rage Tornado Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Arrows Elixir Golem Tornado Skeleton King Prince Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Arrows Elixir Golem

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elixir Golem Prince
Elixir Golem
Rage Arrows Tornado Electro Dragon
Rage
Elixir Golem Prince Electro Dragon
Tornado
Elixir Golem Electro Dragon
Prince
Arrows Rage
Electro Dragon
Elixir Golem Rage Tornado
Skeleton King

Defense Synergies 0 8

Skeletons
Tornado Prince Electro Dragon
Arrows
Tornado Prince
Elixir Golem
Rage
Tornado
Skeletons Arrows Prince Electro Dragon Skeleton King
Prince
Skeletons Arrows Tornado
Electro Dragon
Skeletons Tornado
Skeleton King
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Skeletons Prince Electro Dragon
Tornado Prince Skeletons Electro Dragon
Prince Skeletons Electro Dragon Skeleton King
Arrows Tornado Prince
Arrows Tornado Skeletons Electro Dragon
Tornado Arrows Electro Dragon
Arrows Electro Dragon
Skeletons Tornado Prince Skeleton King
Tornado Skeletons Prince
Skeletons Arrows Tornado Electro Dragon Skeleton King
Arrows Tornado Electro Dragon
Prince Skeletons Electro Dragon
Arrows Tornado Prince Electro Dragon Skeleton King
Prince Skeleton King
Tornado Prince
Skeletons Arrows Tornado Prince Electro Dragon
Arrows Tornado Prince Electro Dragon
Arrows Tornado Electro Dragon
Tornado Prince
Arrows Prince Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Prince
Arrows Prince Electro Dragon
Skeletons Prince Electro Dragon
Prince Tornado
Skeletons Prince
Arrows Skeletons Tornado Electro Dragon
Prince Skeletons
Prince
Electro Dragon Skeletons Tornado Prince
Skeletons
Prince Electro Dragon
Arrows Tornado Prince
Prince Skeletons Skeleton King
Electro Dragon
Electro Dragon Skeletons Tornado Prince Skeleton King
Arrows Electro Dragon Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows Prince
Arrows
Arrows Tornado Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Tornado Prince Electro Dragon
Arrows Tornado Prince Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows Prince
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Arrows Prince Electro Dragon
Arrows Tornado Electro Dragon
Prince
Arrows Tornado
Tornado Prince
Arrows Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Prince Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon
Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Prince
Arrows
Prince Electro Dragon
Arrows Tornado Electro Dragon
Arrows
Prince Electro Dragon
Arrows Electro Dragon Skeleton King
Arrows Tornado
Prince Electro Dragon
Electro Dragon Tornado Skeleton King
Tornado Electro Dragon
Electro Dragon Tornado Prince
Prince
Electro Dragon

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