My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Wizard Electro Dragon P.E.K.K.A Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Bandit
Giant Snowball
Skeletons Battle Ram Electro Dragon
Zap
Skeletons Battle Ram Bandit
Barbarian Barrel
Skeletons Battle Ram Wizard Royal Ghost Bandit
The Log
Skeletons Battle Ram Bandit
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Battle Ram Wizard Electro Dragon P.E.K.K.A Royal Ghost Bandit
Fireball
Battle Ram Wizard Electro Dragon Bandit
Poison
Wizard Electro Dragon
Lightning
Battle Ram Wizard Electro Dragon Bandit
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Royal Ghost Bandit Battle Ram Wizard Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Royal Ghost Bandit

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Battle Ram Bandit
Battle Ram
Bandit Arrows P.E.K.K.A Royal Ghost
Wizard
P.E.K.K.A Royal Ghost Bandit
Electro Dragon
P.E.K.K.A
P.E.K.K.A
Arrows Battle Ram Wizard Electro Dragon
Royal Ghost
Battle Ram Wizard Bandit
Bandit
Battle Ram Arrows Wizard Royal Ghost

Defense Synergies 0 10

Skeletons
Wizard Electro Dragon P.E.K.K.A Royal Ghost Bandit
Arrows
P.E.K.K.A Bandit
Battle Ram
Wizard
Skeletons P.E.K.K.A Royal Ghost Bandit
Electro Dragon
Skeletons
P.E.K.K.A
Skeletons Arrows Wizard
Royal Ghost
Skeletons Wizard
Bandit
Skeletons Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon
P.E.K.K.A Skeletons Electro Dragon Bandit
P.E.K.K.A Skeletons Electro Dragon Bandit
P.E.K.K.A Skeletons Electro Dragon Bandit
Arrows P.E.K.K.A
Arrows Skeletons Electro Dragon Royal Ghost Bandit
Arrows Wizard Electro Dragon
Arrows Electro Dragon P.E.K.K.A Bandit
P.E.K.K.A Skeletons
Skeletons Royal Ghost Bandit
Skeletons Arrows Wizard Electro Dragon Royal Ghost Bandit
Arrows Wizard Electro Dragon
P.E.K.K.A Skeletons Wizard Electro Dragon Bandit
Wizard Arrows Electro Dragon P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit
P.E.K.K.A Bandit
Wizard Skeletons Arrows Electro Dragon P.E.K.K.A
Arrows Wizard Electro Dragon Royal Ghost Bandit
Arrows Wizard Electro Dragon Royal Ghost Bandit
P.E.K.K.A
Wizard Royal Ghost Arrows Electro Dragon P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A Royal Ghost Bandit
Bandit Arrows Wizard Electro Dragon Royal Ghost
P.E.K.K.A Bandit Skeletons Electro Dragon
P.E.K.K.A Bandit
P.E.K.K.A Skeletons Bandit
Arrows Wizard Skeletons Electro Dragon
P.E.K.K.A Skeletons Bandit
P.E.K.K.A
Electro Dragon P.E.K.K.A Skeletons Bandit
P.E.K.K.A Skeletons
P.E.K.K.A Electro Dragon
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Wizard Bandit
Wizard Electro Dragon
Electro Dragon Skeletons P.E.K.K.A
Arrows Wizard Electro Dragon P.E.K.K.A Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon Royal Ghost Bandit
Arrows Electro Dragon Royal Ghost Bandit
Arrows Electro Dragon Bandit
Arrows
Wizard Arrows
Arrows Wizard Electro Dragon
Arrows Wizard
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon Bandit
Electro Dragon
Arrows Wizard Electro Dragon Bandit
Arrows Wizard Electro Dragon
Bandit
Arrows Electro Dragon Bandit
Arrows
Arrows Wizard Electro Dragon Bandit
Arrows Wizard Electro Dragon Bandit
Arrows
Arrows Wizard Electro Dragon Bandit
Arrows Wizard Electro Dragon
Arrows Wizard
Arrows Electro Dragon
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon Royal Ghost Bandit
Arrows Wizard Electro Dragon Bandit
Arrows Bandit
Arrows Wizard Electro Dragon
Electro Dragon Wizard
Arrows Wizard Electro Dragon Bandit
Arrows Electro Dragon
P.E.K.K.A
Arrows Wizard
Electro Dragon Bandit
Arrows Wizard Electro Dragon
Arrows
Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows
Electro Dragon P.E.K.K.A
Electro Dragon
Electro Dragon
Electro Dragon Royal Ghost Bandit
P.E.K.K.A
Wizard Electro Dragon

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