My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Inferno Tower
Barbarian Barrel
Skeletons Inferno Tower
The Log
Skeletons
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons
Royal Delivery
Skeletons
Fireball
Inferno Tower
Poison
Inferno Tower
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery Freeze Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery Freeze Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Inferno Tower Freeze Goblin Machine Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Royal Delivery Freeze Golden Knight Inferno Tower Goblin Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Royal Delivery Freeze

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Freeze Mega Knight
Royal Delivery
Inferno Tower
Freeze
Arrows
Goblin Machine
Mega Knight
Arrows
Golden Knight

Defense Synergies 2 10

Skeletons
Royal Delivery Inferno Tower
Arrows
Mega Knight Royal Delivery Inferno Tower Golden Knight
Royal Delivery
Inferno Tower Skeletons Arrows Freeze Mega Knight Golden Knight
Inferno Tower
Royal Delivery Skeletons Arrows Mega Knight
Freeze
Royal Delivery Mega Knight
Goblin Machine
Mega Knight
Arrows Royal Delivery Inferno Tower Freeze
Golden Knight
Arrows Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Golden Knight
Inferno Tower Skeletons Royal Delivery Mega Knight
Inferno Tower Mega Knight Skeletons Royal Delivery Freeze
Inferno Tower Skeletons Mega Knight
Arrows Royal Delivery Mega Knight
Arrows Royal Delivery Freeze Skeletons Mega Knight
Inferno Tower Arrows Royal Delivery Freeze
Arrows Inferno Tower Mega Knight Golden Knight
Inferno Tower Skeletons
Skeletons Royal Delivery Inferno Tower Mega Knight
Skeletons Arrows Royal Delivery Freeze Mega Knight
Arrows Inferno Tower Royal Delivery
Inferno Tower Mega Knight Skeletons Royal Delivery Freeze
Mega Knight Arrows Royal Delivery Freeze Golden Knight
Inferno Tower Mega Knight
Inferno Tower Royal Delivery Freeze Mega Knight
Mega Knight Skeletons Arrows Royal Delivery Inferno Tower
Arrows Royal Delivery Mega Knight Golden Knight
Arrows Royal Delivery Freeze Mega Knight
Inferno Tower
Mega Knight Arrows Royal Delivery

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Royal Delivery Inferno Tower
Royal Delivery Arrows Mega Knight
Royal Delivery Mega Knight Skeletons Inferno Tower Golden Knight
Mega Knight Royal Delivery Inferno Tower
Inferno Tower Skeletons Royal Delivery Mega Knight
Arrows Royal Delivery Skeletons Freeze
Royal Delivery Skeletons Inferno Tower
Inferno Tower Mega Knight Royal Delivery
Royal Delivery Freeze Mega Knight Skeletons Inferno Tower
Inferno Tower Skeletons Royal Delivery
Mega Knight Inferno Tower Golden Knight
Mega Knight Arrows Royal Delivery
Royal Delivery Mega Knight Skeletons Inferno Tower Golden Knight
Mega Knight
Inferno Tower Skeletons Royal Delivery Freeze Golden Knight
Arrows Mega Knight Royal Delivery Inferno Tower Freeze Golden Knight
Arrows Royal Delivery Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Golden Knight
Arrows Golden Knight
Arrows
Arrows Freeze
Arrows Mega Knight
Arrows Freeze Goblin Machine
Arrows
Arrows Freeze
Arrows Golden Knight
Arrows Goblin Machine Golden Knight
Arrows
Golden Knight
Arrows Freeze
Arrows
Arrows Golden Knight
Arrows Mega Knight
Arrows Freeze
Arrows Goblin Machine Mega Knight
Arrows Goblin Machine Mega Knight Golden Knight
Mega Knight
Arrows
Arrows
Arrows Freeze Goblin Machine Mega Knight
Arrows Golden Knight
Arrows Mega Knight Golden Knight
Arrows Golden Knight
Arrows
Freeze
Arrows Mega Knight
Arrows Freeze
Mega Knight
Arrows
Freeze
Arrows
Freeze
Arrows
Mega Knight
Arrows
Arrows
Mega Knight
Freeze Golden Knight
Freeze Mega Knight Golden Knight
Mega Knight

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