My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Inferno Dragon Ram Rider Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Goblin Barrel Inferno Dragon Ram Rider Sparky
Giant Snowball
Skeletons Royal Recruits Goblin Barrel Inferno Dragon Ram Rider
Zap
Skeletons Goblin Barrel Inferno Dragon Ram Rider Sparky
Barbarian Barrel
Skeletons Royal Recruits Goblin Barrel Sparky
The Log
Skeletons Royal Recruits Goblin Barrel Ram Rider Sparky
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Royal Recruits Goblin Barrel
Royal Delivery
Skeletons Royal Recruits Goblin Barrel Inferno Dragon Ram Rider Sparky
Fireball
Goblin Barrel Inferno Dragon Ram Rider Sparky
Poison
Royal Recruits Sparky
Lightning
Inferno Dragon Ram Rider Sparky Monk
Rocket
Inferno Dragon Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Barrel Inferno Dragon Ram Rider Monk Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Goblin Barrel Inferno Dragon

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Sparky Goblin Barrel Ram Rider
Royal Recruits
Ram Rider
Goblin Barrel
Arrows Ram Rider Sparky
Inferno Dragon
Ram Rider
Arrows Royal Recruits Goblin Barrel
Sparky
Arrows Goblin Barrel
Monk

Defense Synergies 0 6

Skeletons
Inferno Dragon Ram Rider Sparky Monk
Arrows
Sparky Monk
Royal Recruits
Goblin Barrel
Inferno Dragon
Skeletons
Ram Rider
Skeletons
Sparky
Skeletons Arrows
Monk
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Ram Rider Sparky
Inferno Dragon Sparky Skeletons Royal Recruits Ram Rider Monk
Ram Rider Sparky Skeletons Royal Recruits Inferno Dragon
Royal Recruits Inferno Dragon Sparky Skeletons Ram Rider Monk
Arrows Royal Recruits Sparky Monk
Arrows Skeletons
Inferno Dragon Ram Rider Arrows
Arrows Royal Recruits Ram Rider Sparky Monk
Inferno Dragon Sparky Skeletons Royal Recruits
Skeletons Royal Recruits Sparky
Skeletons Arrows Royal Recruits Ram Rider
Arrows Inferno Dragon Ram Rider
Royal Recruits Sparky Skeletons Ram Rider
Sparky Arrows Royal Recruits
Royal Recruits Inferno Dragon Sparky Ram Rider
Monk Royal Recruits Inferno Dragon Ram Rider Sparky
Sparky Skeletons Arrows Royal Recruits
Arrows Royal Recruits Ram Rider
Arrows Royal Recruits Inferno Dragon Ram Rider
Sparky Royal Recruits Inferno Dragon Ram Rider
Royal Recruits Arrows Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Sparky
Arrows Inferno Dragon Monk
Royal Recruits Skeletons Ram Rider Sparky
Royal Recruits Ram Rider Sparky Monk
Royal Recruits Skeletons Inferno Dragon Ram Rider Sparky
Arrows Skeletons Ram Rider Monk
Royal Recruits Sparky Skeletons Ram Rider
Royal Recruits Inferno Dragon Sparky
Royal Recruits Skeletons Inferno Dragon Sparky Monk
Royal Recruits Skeletons Inferno Dragon Sparky
Inferno Dragon Royal Recruits Sparky
Royal Recruits Monk Arrows
Royal Recruits Skeletons Ram Rider Sparky
Royal Recruits Sparky
Royal Recruits Sparky Skeletons Inferno Dragon Monk
Arrows Royal Recruits Inferno Dragon Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Sparky Monk
Arrows Monk Ram Rider
Arrows Sparky
Arrows Royal Recruits Sparky
Arrows Sparky
Arrows Ram Rider Monk
Arrows Sparky
Arrows Ram Rider
Arrows Monk Ram Rider
Sparky
Monk Arrows Royal Recruits Ram Rider Sparky
Monk Arrows
Sparky
Arrows Monk
Arrows Sparky
Arrows Sparky
Arrows Royal Recruits Sparky
Monk Arrows Sparky
Sparky
Arrows Sparky Monk
Arrows Monk
Sparky Monk
Arrows
Sparky Monk
Arrows Royal Recruits Monk
Arrows Sparky
Inferno Dragon
Arrows Ram Rider Sparky Monk
Arrows Ram Rider Sparky Monk
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Arrows Sparky Monk
Sparky
Arrows Sparky Monk
Royal Recruits
Arrows Ram Rider Monk
Arrows
Sparky
Arrows
Monk Arrows Sparky
Royal Recruits Sparky
Royal Recruits Sparky
Royal Recruits Sparky Monk

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