My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Hog Rider Goblin Barrel Guards
Giant Snowball
Skeletons Royal Recruits Hog Rider Goblin Barrel Guards Baby Dragon
Zap
Skeletons Inferno Tower Goblin Barrel Guards
Barbarian Barrel
Skeletons Royal Recruits Inferno Tower Goblin Barrel Guards
The Log
Skeletons Royal Recruits Hog Rider Goblin Barrel Guards
Earthquake
Skeletons Hog Rider Inferno Tower Goblin Barrel Guards
Arrows
Skeletons Royal Recruits Goblin Barrel Guards
Royal Delivery
Skeletons Royal Recruits Hog Rider Goblin Barrel Guards Baby Dragon
Fireball
Hog Rider Inferno Tower Goblin Barrel Baby Dragon
Poison
Royal Recruits Inferno Tower Guards
Lightning
Inferno Tower Baby Dragon
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Inferno Tower Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Barrel Guards Hog Rider Baby Dragon Inferno Tower Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Goblin Barrel Guards

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Goblin Barrel
Royal Recruits
Hog Rider
Hog Rider
Arrows Royal Recruits Goblin Barrel Guards Baby Dragon
Inferno Tower
Goblin Barrel
Arrows Hog Rider Guards Baby Dragon
Guards
Hog Rider Goblin Barrel
Baby Dragon
Hog Rider Goblin Barrel

Defense Synergies 1 5

Skeletons
Inferno Tower Baby Dragon
Arrows
Inferno Tower
Royal Recruits
Hog Rider
Inferno Tower
Guards Skeletons Arrows Baby Dragon
Goblin Barrel
Guards
Inferno Tower Baby Dragon
Baby Dragon
Skeletons Inferno Tower Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Inferno Tower Baby Dragon
Inferno Tower Skeletons Royal Recruits
Inferno Tower Skeletons Royal Recruits
Royal Recruits Inferno Tower Skeletons Guards
Arrows Royal Recruits
Arrows Skeletons Guards Baby Dragon
Inferno Tower Arrows Baby Dragon
Arrows Royal Recruits Inferno Tower Baby Dragon
Inferno Tower Skeletons Royal Recruits
Guards Skeletons Royal Recruits Inferno Tower
Guards Skeletons Arrows Royal Recruits Baby Dragon
Arrows Inferno Tower Baby Dragon
Royal Recruits Inferno Tower Skeletons Guards
Arrows Royal Recruits Guards Baby Dragon
Royal Recruits Inferno Tower
Inferno Tower Royal Recruits
Skeletons Arrows Royal Recruits Inferno Tower
Arrows Royal Recruits Guards Baby Dragon
Arrows Baby Dragon Royal Recruits Guards
Royal Recruits Inferno Tower
Royal Recruits Arrows Guards Baby Dragon
Inferno Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Skeletons Inferno Tower
Arrows Baby Dragon
Royal Recruits Guards Skeletons Inferno Tower
Royal Recruits Guards Inferno Tower
Royal Recruits Inferno Tower Skeletons Guards
Arrows Skeletons Baby Dragon
Royal Recruits Guards Skeletons Inferno Tower
Inferno Tower Royal Recruits
Royal Recruits Skeletons Inferno Tower Baby Dragon
Royal Recruits Inferno Tower Skeletons Guards
Royal Recruits Inferno Tower Guards
Royal Recruits Arrows Guards
Royal Recruits Skeletons Inferno Tower Guards
Royal Recruits Baby Dragon
Royal Recruits Inferno Tower Guards Skeletons Baby Dragon
Arrows Royal Recruits Inferno Tower Baby Dragon
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Guards Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Royal Recruits Guards
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Guards
Arrows Royal Recruits
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Royal Recruits Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon
Baby Dragon
Arrows
Arrows Royal Recruits Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Guards
Arrows
Arrows
Arrows
Royal Recruits Guards
Arrows Baby Dragon
Arrows
Baby Dragon
Arrows Baby Dragon
Arrows
Royal Recruits
Royal Recruits Guards Baby Dragon
Royal Recruits Baby Dragon

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