My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
RIP
Versatility
Bad
F2P score
Bad

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Suspicious Bush Goblin Demolisher Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Demolisher Goblin Curse Fisherman
Giant Snowball
Skeletons Goblin Curse Fisherman
Zap
Skeletons Goblin Curse Fisherman
Barbarian Barrel
Skeletons Goblin Curse
The Log
Skeletons Suspicious Bush Goblin Demolisher Goblin Curse Fisherman
Earthquake
Skeletons
Arrows
Skeletons Suspicious Bush Goblin Curse
Royal Delivery
Skeletons Goblin Demolisher Fisherman
Fireball
Suspicious Bush Fisherman
Poison
Suspicious Bush Goblin Curse Fisherman
Lightning
Fisherman Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Goblin Demolisher Goblin Curse Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Suspicious Bush Goblin Curse Arrows Fisherman Goblin Demolisher Goblin Machine Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Suspicious Bush Goblin Curse Arrows

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Goblin Curse
Suspicious Bush
Goblin Demolisher
Goblin Demolisher
Suspicious Bush Goblin Curse Goblin Machine
Goblin Curse
Arrows Goblin Machine Goblin Demolisher
Fisherman
Goblin Machine
Goblin Curse Goblin Demolisher
Goblinstein

Defense Synergies 1 3

Skeletons
Fisherman Goblin Demolisher
Arrows
Suspicious Bush
Goblin Demolisher
Skeletons Goblin Machine
Goblin Curse
Goblin Machine
Fisherman
Skeletons
Goblin Machine
Goblin Demolisher Goblin Curse
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher
Skeletons Goblin Curse Fisherman
Fisherman Skeletons Goblin Curse
Skeletons Goblin Curse Fisherman
Arrows Goblin Demolisher
Arrows Skeletons Goblin Demolisher
Arrows Goblin Curse
Arrows
Skeletons Goblin Curse Fisherman
Skeletons Fisherman
Goblin Curse Skeletons Arrows Goblin Demolisher Fisherman
Arrows Goblin Curse
Skeletons Goblin Curse
Arrows Goblin Demolisher Goblin Curse
Goblin Curse
Goblin Curse Fisherman
Skeletons Arrows Fisherman
Arrows Goblin Demolisher Fisherman
Arrows Goblin Demolisher Goblin Curse Fisherman
Goblin Curse Fisherman
Goblin Demolisher Arrows Goblin Curse Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fisherman
Arrows Fisherman
Skeletons Fisherman
Fisherman
Skeletons Goblin Curse Fisherman
Arrows Skeletons Goblin Demolisher Goblin Curse
Skeletons
Goblin Curse Fisherman
Skeletons
Skeletons Goblin Curse
Arrows
Skeletons Goblin Curse
Goblin Demolisher Goblin Curse
Skeletons Fisherman
Arrows Goblin Curse
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Goblin Curse Fisherman
Arrows
Arrows
Arrows Goblin Demolisher Goblin Curse
Arrows Goblin Curse Goblin Machine
Arrows Goblin Demolisher
Arrows Goblin Demolisher Goblin Curse
Arrows Fisherman
Fisherman
Arrows Fisherman Goblin Machine
Arrows Goblin Curse
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Goblin Demolisher
Arrows Goblin Demolisher
Arrows
Fisherman
Arrows Goblin Demolisher Fisherman Goblin Machine
Arrows Goblin Demolisher Goblin Curse Goblin Machine
Arrows
Fisherman
Arrows
Arrows Goblin Demolisher Goblin Curse Goblin Machine
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Goblin Curse Fisherman
Arrows Goblin Curse
Arrows
Arrows
Arrows Goblin Curse
Arrows Goblin Curse
Arrows
Arrows
Arrows

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