My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Baby Dragon Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Baby Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Tesla Ice Wizard Electro Wizard
The Log
Skeletons
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Baby Dragon Ice Wizard Electro Wizard
Fireball
Tesla Baby Dragon Ice Wizard Electro Wizard
Poison
Ice Wizard Electro Wizard
Lightning
Tesla Baby Dragon Ice Wizard Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Ice Wizard Tesla Baby Dragon Electro Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Ice Wizard Tesla

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Lightning Mega Knight
Tesla
Baby Dragon
Lightning Ice Wizard Electro Wizard Mega Knight
Lightning
Arrows Baby Dragon
Ice Wizard
Baby Dragon
Electro Wizard
Baby Dragon Mega Knight
Mega Knight
Arrows Baby Dragon Electro Wizard

Defense Synergies 3 11

Skeletons
Tesla Baby Dragon Ice Wizard Electro Wizard
Arrows
Mega Knight Tesla Lightning Ice Wizard
Tesla
Skeletons Arrows Baby Dragon Electro Wizard
Baby Dragon
Ice Wizard Skeletons Tesla Mega Knight
Lightning
Arrows
Ice Wizard
Baby Dragon Skeletons Arrows Mega Knight
Electro Wizard
Skeletons Tesla Mega Knight
Mega Knight
Arrows Baby Dragon Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Baby Dragon Electro Wizard
Skeletons Tesla Ice Wizard Electro Wizard Mega Knight
Tesla Mega Knight Skeletons Lightning Ice Wizard Electro Wizard
Tesla Skeletons Ice Wizard Electro Wizard Mega Knight
Lightning Arrows Mega Knight
Arrows Skeletons Tesla Baby Dragon Ice Wizard Electro Wizard Mega Knight
Tesla Lightning Electro Wizard Arrows Baby Dragon Ice Wizard
Lightning Arrows Tesla Baby Dragon Electro Wizard Mega Knight
Tesla Skeletons Ice Wizard
Skeletons Tesla Ice Wizard Electro Wizard Mega Knight
Ice Wizard Electro Wizard Skeletons Arrows Tesla Baby Dragon Mega Knight
Arrows Tesla Baby Dragon Ice Wizard Electro Wizard
Tesla Mega Knight Skeletons Lightning Ice Wizard Electro Wizard
Mega Knight Arrows Tesla Baby Dragon Electro Wizard
Tesla Electro Wizard Mega Knight
Tesla Lightning Electro Wizard Mega Knight
Tesla Mega Knight Skeletons Arrows Electro Wizard
Arrows Tesla Mega Knight Baby Dragon Ice Wizard Electro Wizard
Arrows Baby Dragon Tesla Ice Wizard Electro Wizard Mega Knight
Tesla Electro Wizard
Mega Knight Arrows Tesla Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tesla Electro Wizard
Electro Wizard Arrows Tesla Baby Dragon Lightning Mega Knight
Mega Knight Skeletons Lightning Electro Wizard
Lightning Mega Knight Tesla Electro Wizard
Skeletons Tesla Mega Knight
Arrows Skeletons Tesla Baby Dragon Ice Wizard Electro Wizard
Skeletons Tesla Lightning Ice Wizard Electro Wizard
Mega Knight Tesla
Lightning Electro Wizard Mega Knight Skeletons Baby Dragon
Skeletons Tesla
Mega Knight Tesla
Lightning Mega Knight Arrows Electro Wizard
Lightning Mega Knight Skeletons Tesla
Tesla Baby Dragon Mega Knight
Tesla Electro Wizard Skeletons Baby Dragon Lightning
Arrows Mega Knight Tesla Baby Dragon Ice Wizard Electro Wizard
Arrows Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Baby Dragon
Arrows Baby Dragon Ice Wizard Electro Wizard
Lightning Arrows Baby Dragon
Lightning Arrows
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon Ice Wizard
Arrows Baby Dragon
Arrows Baby Dragon Lightning Ice Wizard
Arrows Lightning
Lightning Electro Wizard
Lightning Arrows Electro Wizard
Lightning Arrows Baby Dragon
Lightning Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Baby Dragon Electro Wizard Mega Knight
Lightning Arrows Baby Dragon Mega Knight
Lightning Baby Dragon Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Baby Dragon
Arrows Baby Dragon Ice Wizard Mega Knight
Arrows Baby Dragon Lightning Ice Wizard Electro Wizard
Lightning Arrows Baby Dragon Mega Knight
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon Ice Wizard Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Arrows Mega Knight
Lightning Arrows Electro Wizard
Mega Knight
Arrows Lightning
Lightning Electro Wizard
Lightning Arrows Baby Dragon Ice Wizard Electro Wizard
Arrows
Lightning Baby Dragon Electro Wizard Mega Knight
Arrows Baby Dragon Lightning
Lightning Arrows
Mega Knight
Baby Dragon Lightning Electro Wizard
Lightning Electro Wizard
Lightning Baby Dragon Electro Wizard Mega Knight
Lightning Mega Knight

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