My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel Baby Dragon
Zap
Skeletons Goblin Barrel
Barbarian Barrel
Skeletons Tesla Goblin Barrel Electro Wizard
The Log
Skeletons Goblin Barrel
Earthquake
Skeletons Tesla Goblin Barrel
Arrows
Skeletons Goblin Barrel
Royal Delivery
Skeletons Goblin Barrel Baby Dragon Electro Wizard
Fireball
Tesla Goblin Barrel Baby Dragon Electro Wizard
Poison
Electro Wizard
Lightning
Tesla Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Goblin Barrel Tesla Baby Dragon Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Goblin Barrel

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Goblin Barrel Mega Knight
Tesla
Goblin Barrel
Arrows Baby Dragon Mega Knight
Baby Dragon
Goblin Barrel Electro Wizard Mega Knight
The Log
Mega Knight
Electro Wizard
Baby Dragon Mega Knight
Mega Knight
Arrows Goblin Barrel Baby Dragon The Log Electro Wizard

Defense Synergies 3 11

Skeletons
Tesla Baby Dragon The Log Electro Wizard
Arrows
Mega Knight Tesla
Tesla
Skeletons The Log Arrows Baby Dragon Electro Wizard
Goblin Barrel
Baby Dragon
Skeletons Tesla The Log Mega Knight
The Log
Tesla Skeletons Baby Dragon Electro Wizard Mega Knight
Electro Wizard
Skeletons Tesla The Log Mega Knight
Mega Knight
Arrows Baby Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Baby Dragon The Log Electro Wizard
Skeletons Tesla The Log Electro Wizard Mega Knight
Tesla Mega Knight Skeletons Electro Wizard
Tesla Skeletons Electro Wizard Mega Knight
Arrows The Log Mega Knight
Arrows The Log Skeletons Tesla Baby Dragon Electro Wizard Mega Knight
Tesla Electro Wizard Arrows Baby Dragon
Arrows Tesla Baby Dragon The Log Electro Wizard Mega Knight
Tesla Skeletons
Skeletons Tesla Electro Wizard Mega Knight
Electro Wizard Skeletons Arrows Tesla Baby Dragon The Log Mega Knight
Arrows Tesla Baby Dragon Electro Wizard
Tesla Mega Knight Skeletons The Log Electro Wizard
Mega Knight Arrows Tesla Baby Dragon The Log Electro Wizard
Tesla Electro Wizard Mega Knight
Tesla The Log Electro Wizard Mega Knight
Tesla Mega Knight Skeletons Arrows Electro Wizard
Arrows Tesla Mega Knight Baby Dragon The Log Electro Wizard
Arrows Baby Dragon The Log Tesla Electro Wizard Mega Knight
Tesla Electro Wizard
Mega Knight Arrows Tesla Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tesla Electro Wizard
Electro Wizard Arrows Tesla Baby Dragon The Log Mega Knight
Mega Knight Skeletons The Log Electro Wizard
Mega Knight Tesla The Log Electro Wizard
Skeletons Tesla Mega Knight
Arrows Skeletons Tesla Baby Dragon Electro Wizard
Skeletons Tesla Electro Wizard
Mega Knight Tesla
Electro Wizard Mega Knight Skeletons Baby Dragon The Log
Skeletons Tesla
Mega Knight Tesla
Mega Knight Arrows The Log Electro Wizard
Mega Knight Skeletons Tesla
Tesla Baby Dragon Mega Knight
Tesla Electro Wizard Skeletons Baby Dragon The Log
Arrows Mega Knight Tesla Baby Dragon The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon The Log
Arrows Baby Dragon The Log Electro Wizard
Arrows Baby Dragon The Log
Arrows The Log
Arrows Baby Dragon The Log Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log
Electro Wizard
Arrows The Log Electro Wizard
Arrows Baby Dragon
Baby Dragon The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log Mega Knight
Arrows
Arrows Baby Dragon The Log Electro Wizard Mega Knight
Arrows Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Arrows
The Log
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon Mega Knight
Arrows The Log Baby Dragon Electro Wizard
Arrows Baby Dragon The Log Mega Knight
Arrows Baby Dragon The Log
Arrows Baby Dragon Electro Wizard
Electro Wizard
Arrows The Log Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard
Arrows Baby Dragon Electro Wizard
Arrows The Log
Baby Dragon Electro Wizard Mega Knight
Arrows The Log Baby Dragon
Arrows
Mega Knight
Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Electro Wizard Mega Knight
Mega Knight

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