My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Ice Golem Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Musketeer Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Tesla Musketeer
The Log
Skeletons Musketeer Hog Rider
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Musketeer Hog Rider
Fireball
Tesla Musketeer Hog Rider
Poison
Musketeer
Lightning
Tesla Ice Golem Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Earthquake Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Arrows Earthquake Tesla Musketeer Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Golem Arrows Earthquake

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Earthquake Mega Knight
Tesla
Ice Golem
Musketeer Hog Rider
Earthquake
Hog Rider Arrows Mega Knight
Musketeer
Ice Golem Hog Rider Mega Knight
Hog Rider
Arrows Ice Golem Earthquake Musketeer Mega Knight
Mega Knight
Arrows Earthquake Musketeer Hog Rider

Defense Synergies 6 9

Skeletons
Tesla Musketeer Ice Golem Earthquake
Arrows
Mega Knight Tesla Ice Golem
Tesla
Skeletons Ice Golem Musketeer Arrows Earthquake
Ice Golem
Tesla Musketeer Skeletons Arrows Earthquake Mega Knight
Earthquake
Skeletons Tesla Ice Golem Mega Knight
Musketeer
Skeletons Tesla Ice Golem Mega Knight
Hog Rider
Mega Knight
Arrows Ice Golem Earthquake Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Ice Golem Musketeer
Skeletons Tesla Musketeer Mega Knight
Tesla Mega Knight Skeletons Musketeer
Tesla Skeletons Musketeer Mega Knight
Arrows Earthquake Mega Knight
Arrows Skeletons Tesla Earthquake Musketeer Mega Knight
Tesla Musketeer Arrows
Earthquake Arrows Tesla Ice Golem Musketeer Mega Knight
Tesla Skeletons Musketeer
Skeletons Tesla Ice Golem Musketeer Mega Knight
Skeletons Arrows Tesla Ice Golem Earthquake Musketeer Mega Knight
Arrows Tesla Musketeer
Tesla Mega Knight Skeletons Earthquake Musketeer
Mega Knight Arrows Tesla Earthquake
Tesla Mega Knight
Tesla Mega Knight
Tesla Mega Knight Skeletons Arrows Musketeer
Arrows Tesla Mega Knight Musketeer
Arrows Earthquake Tesla Ice Golem Musketeer Mega Knight
Tesla Musketeer
Mega Knight Arrows Tesla Earthquake Musketeer
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tesla Ice Golem
Arrows Tesla Ice Golem Musketeer Mega Knight
Mega Knight Skeletons Ice Golem Musketeer
Mega Knight Tesla Ice Golem Musketeer
Skeletons Tesla Musketeer Mega Knight
Arrows Skeletons Tesla Ice Golem Musketeer
Skeletons Tesla Ice Golem Musketeer
Mega Knight Tesla
Mega Knight Skeletons Ice Golem
Skeletons Tesla Musketeer
Mega Knight Tesla Musketeer
Mega Knight Arrows
Mega Knight Skeletons Tesla Ice Golem
Tesla Musketeer Mega Knight
Tesla Skeletons Ice Golem Musketeer
Arrows Mega Knight Tesla Ice Golem Earthquake Musketeer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Ice Golem Musketeer
Arrows Musketeer
Earthquake Arrows
Earthquake Arrows Ice Golem Musketeer
Arrows Earthquake Mega Knight
Arrows Ice Golem Musketeer
Arrows Earthquake Musketeer
Arrows Earthquake Ice Golem
Arrows
Musketeer
Arrows Earthquake Musketeer
Arrows Musketeer
Earthquake Ice Golem Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Ice Golem Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer Mega Knight
Arrows Earthquake
Arrows Earthquake Musketeer Mega Knight
Arrows Earthquake Mega Knight
Earthquake Musketeer Mega Knight
Arrows
Musketeer
Earthquake Arrows Musketeer
Arrows Ice Golem Earthquake Mega Knight
Arrows Earthquake Musketeer
Arrows Musketeer Mega Knight
Arrows Musketeer
Arrows Ice Golem Musketeer
Musketeer
Arrows Earthquake Musketeer Mega Knight
Arrows
Mega Knight
Arrows Earthquake
Earthquake Musketeer
Arrows Musketeer
Arrows
Musketeer Mega Knight
Arrows Ice Golem Earthquake Musketeer
Arrows
Musketeer Mega Knight
Musketeer
Musketeer
Musketeer Mega Knight
Mega Knight

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