My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Ice Golem Valkyrie Electro Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Electro Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Tesla Valkyrie
The Log
Skeletons
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Valkyrie Electro Dragon
Fireball
Tesla Electro Dragon
Poison
Electro Dragon
Lightning
Tesla Ice Golem Valkyrie Electro Dragon Goblinstein
Rocket
Valkyrie Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Valkyrie Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Arrows Tesla Valkyrie Electro Dragon Goblinstein Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Ice Golem Arrows Tesla

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Lightning
Tesla
Ice Golem
Electro Dragon
Valkyrie
Electro Dragon
Electro Dragon
Ice Golem Valkyrie
Lightning
Arrows
Goblinstein

Defense Synergies 2 9

Skeletons
Tesla Ice Golem Electro Dragon
Arrows
Tesla Ice Golem Valkyrie Lightning
Tesla
Skeletons Ice Golem Arrows Valkyrie
Ice Golem
Tesla Skeletons Arrows Electro Dragon
Valkyrie
Arrows Tesla Electro Dragon
Electro Dragon
Skeletons Ice Golem Valkyrie
Lightning
Arrows
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Ice Golem Valkyrie Electro Dragon
Skeletons Tesla Valkyrie Electro Dragon
Tesla Skeletons Valkyrie Electro Dragon Lightning
Tesla Skeletons Valkyrie Electro Dragon
Lightning Arrows Valkyrie
Arrows Skeletons Tesla Valkyrie Electro Dragon
Tesla Lightning Arrows Electro Dragon
Lightning Arrows Tesla Ice Golem Valkyrie Electro Dragon
Tesla Skeletons
Skeletons Tesla Ice Golem Valkyrie
Valkyrie Skeletons Arrows Tesla Ice Golem Electro Dragon
Arrows Tesla Electro Dragon
Tesla Skeletons Valkyrie Electro Dragon Lightning
Valkyrie Arrows Tesla Electro Dragon
Tesla
Tesla Lightning
Tesla Skeletons Arrows Valkyrie Electro Dragon
Arrows Tesla Valkyrie Electro Dragon
Arrows Valkyrie Tesla Ice Golem Electro Dragon
Tesla
Valkyrie Arrows Tesla Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Tesla Ice Golem
Arrows Tesla Ice Golem Valkyrie Electro Dragon Lightning
Skeletons Ice Golem Valkyrie Electro Dragon Lightning
Valkyrie Lightning Tesla Ice Golem
Skeletons Tesla Valkyrie
Arrows Skeletons Tesla Ice Golem Electro Dragon
Skeletons Tesla Ice Golem Valkyrie Lightning
Tesla Valkyrie
Electro Dragon Lightning Skeletons Ice Golem Valkyrie
Skeletons Tesla
Tesla Valkyrie Electro Dragon
Lightning Arrows Valkyrie
Lightning Skeletons Tesla Ice Golem Valkyrie
Tesla Valkyrie Electro Dragon
Tesla Electro Dragon Skeletons Ice Golem Valkyrie Lightning
Arrows Valkyrie Tesla Ice Golem Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Ice Golem Valkyrie Electro Dragon
Arrows Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows Ice Golem Valkyrie
Arrows Valkyrie
Arrows Ice Golem Electro Dragon
Arrows
Arrows Ice Golem Electro Dragon Lightning
Arrows Electro Dragon Lightning
Lightning Electro Dragon
Lightning Arrows Valkyrie Electro Dragon
Lightning Arrows Electro Dragon
Lightning Ice Golem
Lightning Arrows Electro Dragon
Lightning Arrows Ice Golem
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning
Lightning Arrows Electro Dragon
Lightning Arrows Valkyrie Electro Dragon
Lightning
Lightning Arrows
Lightning
Lightning Arrows Electro Dragon
Arrows Ice Golem Valkyrie Electro Dragon
Arrows Electro Dragon Lightning
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning Arrows Ice Golem Electro Dragon
Electro Dragon Lightning
Lightning
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon
Arrows Lightning
Lightning Electro Dragon
Lightning Arrows Electro Dragon
Arrows
Lightning Valkyrie Electro Dragon
Arrows Ice Golem Electro Dragon Lightning
Lightning Arrows
Electro Dragon
Electro Dragon Lightning
Electro Dragon Lightning
Electro Dragon Lightning
Lightning Electro Dragon

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