My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Goblin Hut Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Suspicious Bush Elixir Golem Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Royal Hogs
Giant Snowball
Skeletons Goblin Hut Royal Hogs
Zap
Skeletons Goblin Hut Inferno Tower Royal Hogs
Barbarian Barrel
Skeletons Tesla Elixir Golem Goblin Hut Inferno Tower Royal Hogs
The Log
Skeletons Suspicious Bush Elixir Golem Goblin Hut Royal Hogs
Earthquake
Skeletons Tesla Elixir Golem Goblin Hut Inferno Tower Royal Hogs
Arrows
Skeletons Suspicious Bush Goblin Hut Royal Hogs
Royal Delivery
Skeletons Elixir Golem Goblin Hut Royal Hogs
Fireball
Tesla Suspicious Bush Elixir Golem Goblin Hut Inferno Tower Royal Hogs
Poison
Suspicious Bush Elixir Golem Goblin Hut Inferno Tower Royal Hogs
Lightning
Tesla Goblin Hut Inferno Tower
Rocket
Goblin Hut Inferno Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Elixir Golem Inferno Tower

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Suspicious Bush Arrows Elixir Golem Tesla Goblin Hut Inferno Tower Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Suspicious Bush Arrows Elixir Golem

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Royal Hogs Elixir Golem
Tesla
Suspicious Bush
Elixir Golem
Arrows Goblin Hut
Goblin Hut
Elixir Golem Royal Hogs
Inferno Tower
Royal Hogs
Arrows Goblin Hut

Defense Synergies 1 7

Skeletons
Tesla Goblin Hut Inferno Tower
Arrows
Tesla Goblin Hut Inferno Tower
Tesla
Skeletons Arrows Inferno Tower
Suspicious Bush
Elixir Golem
Goblin Hut
Skeletons Arrows Inferno Tower
Inferno Tower
Skeletons Arrows Tesla Goblin Hut
Royal Hogs

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Goblin Hut Inferno Tower
Inferno Tower Skeletons Tesla Goblin Hut
Tesla Goblin Hut Inferno Tower Skeletons
Tesla Goblin Hut Inferno Tower Skeletons
Arrows
Arrows Skeletons Tesla
Tesla Inferno Tower Arrows Goblin Hut
Arrows Tesla Inferno Tower
Tesla Inferno Tower Skeletons Goblin Hut
Skeletons Tesla Inferno Tower
Skeletons Arrows Tesla Goblin Hut
Arrows Tesla Inferno Tower Goblin Hut
Tesla Goblin Hut Inferno Tower Skeletons
Arrows Tesla Goblin Hut
Inferno Tower Tesla Goblin Hut
Inferno Tower Tesla Goblin Hut
Tesla Skeletons Arrows Goblin Hut Inferno Tower
Arrows Tesla Goblin Hut
Arrows Tesla Goblin Hut
Tesla Goblin Hut Inferno Tower
Arrows Tesla
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Goblin Hut Inferno Tower
Arrows Tesla
Skeletons Goblin Hut Inferno Tower
Tesla Inferno Tower
Inferno Tower Skeletons Tesla Goblin Hut
Arrows Skeletons Tesla Goblin Hut
Skeletons Tesla Goblin Hut Inferno Tower
Inferno Tower Tesla
Skeletons Goblin Hut Inferno Tower
Inferno Tower Skeletons Tesla Goblin Hut
Tesla Goblin Hut Inferno Tower
Arrows
Skeletons Tesla Inferno Tower
Tesla
Tesla Goblin Hut Inferno Tower Skeletons
Arrows Tesla Goblin Hut Inferno Tower
Arrows Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows Goblin Hut
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Goblin Hut
Arrows
Arrows Goblin Hut
Arrows Goblin Hut
Arrows Goblin Hut
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Goblin Hut
Arrows
Arrows
Arrows
Goblin Hut
Arrows
Arrows
Arrows
Arrows

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