My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Royal Giant Cannon Cart Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Cannon Cart
Giant Snowball
Skeletons
Zap
Skeletons Royal Giant Cannon Cart
Barbarian Barrel
Skeletons Tesla Cannon Cart
The Log
Skeletons Royal Giant Cannon Cart
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Cannon Cart
Fireball
Tesla Cannon Cart
Poison
Lightning
Tesla Cannon Cart Monk
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Arrows Tesla Fireball Cannon Cart Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Skeletons Arrows Tesla

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Royal Giant Fireball Mirror Cannon Cart
Tesla
Royal Giant
Arrows Fireball Mirror Cannon Cart Monk
Fireball
Arrows Royal Giant Mirror
Mirror
Arrows Fireball Royal Giant Cannon Cart
Cannon Cart
Arrows Royal Giant Mirror
Monk
Royal Giant

Defense Synergies 4 8

Skeletons
Tesla Cannon Cart Monk
Arrows
Mirror Tesla Fireball Cannon Cart Monk
Tesla
Skeletons Mirror Arrows Fireball Cannon Cart
Royal Giant
Fireball
Mirror Arrows Tesla
Mirror
Arrows Tesla Fireball
Cannon Cart
Skeletons Arrows Tesla
Monk
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Tesla Fireball
Skeletons Tesla Cannon Cart Monk
Tesla Skeletons Cannon Cart
Tesla Skeletons Cannon Cart Monk
Arrows Fireball Monk
Arrows Fireball Skeletons Tesla Cannon Cart
Tesla Arrows Fireball
Arrows Tesla Fireball Cannon Cart Monk
Tesla Skeletons
Skeletons Tesla Cannon Cart
Skeletons Arrows Tesla Fireball Cannon Cart
Arrows Tesla Fireball
Tesla Skeletons Fireball Cannon Cart
Fireball Arrows Tesla Cannon Cart
Tesla Cannon Cart
Monk Tesla Fireball
Tesla Skeletons Arrows Fireball Cannon Cart
Arrows Tesla Fireball Cannon Cart
Arrows Tesla Fireball Cannon Cart
Tesla Cannon Cart
Arrows Tesla Fireball Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Fireball Cannon Cart
Fireball Arrows Tesla Cannon Cart Monk
Skeletons Cannon Cart
Tesla Fireball Cannon Cart Monk
Skeletons Tesla Cannon Cart
Arrows Fireball Skeletons Tesla Monk
Skeletons Tesla Fireball Cannon Cart
Tesla Cannon Cart
Skeletons Fireball Cannon Cart Monk
Skeletons Tesla
Tesla Cannon Cart
Monk Arrows Fireball
Cannon Cart Skeletons Tesla Fireball
Tesla Fireball Cannon Cart
Tesla Skeletons Fireball Cannon Cart Monk
Arrows Tesla Fireball Cannon Cart
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Monk
Arrows Fireball Monk
Arrows Fireball Cannon Cart
Cannon Cart Arrows Fireball
Fireball Arrows
Arrows Fireball Monk
Arrows
Arrows Fireball
Arrows Fireball Monk
Fireball
Monk Arrows Fireball Cannon Cart
Fireball Monk Arrows
Fireball Cannon Cart
Arrows Fireball Cannon Cart Monk
Arrows Fireball Cannon Cart
Arrows Fireball Cannon Cart
Arrows Fireball Cannon Cart
Monk Arrows Fireball
Arrows Fireball Monk
Arrows Fireball Monk
Fireball Monk
Arrows Fireball
Monk
Arrows Fireball Cannon Cart Monk
Arrows Fireball
Arrows Fireball Monk
Fireball Arrows Monk
Fireball Arrows
Arrows Fireball
Fireball
Fireball
Arrows Fireball
Arrows Fireball Monk
Arrows Fireball Monk
Fireball Cannon Cart
Fireball Arrows Monk
Arrows Fireball
Fireball Cannon Cart
Arrows Fireball
Monk Arrows Fireball
Cannon Cart
Fireball
Fireball
Fireball Cannon Cart Monk
Cannon Cart
Fireball Monk

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