My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tesla Royal Giant Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Giant Goblin Barrel
Giant Snowball
Skeletons Bats Goblin Barrel
Zap
Skeletons Bats Royal Giant Goblin Barrel
Barbarian Barrel
Skeletons Tesla Wizard Goblin Barrel
The Log
Skeletons Royal Giant Goblin Barrel
Earthquake
Skeletons Tesla Goblin Barrel
Arrows
Skeletons Bats Goblin Barrel
Royal Delivery
Skeletons Bats Wizard Goblin Barrel
Fireball
Tesla Wizard Goblin Barrel
Poison
Bats Wizard
Lightning
Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Goblin Barrel Tesla Wizard Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Goblin Barrel

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Royal Giant Mega Knight Goblin Barrel
Arrows
Royal Giant Goblin Barrel Mega Knight
Tesla
Royal Giant
Bats Arrows Goblin Barrel Wizard
Wizard
Royal Giant Mega Knight
Goblin Barrel
Royal Giant Bats Arrows Mega Knight
Mega Knight
Bats Arrows Wizard Goblin Barrel

Defense Synergies 2 7

Skeletons
Tesla Bats Wizard
Bats
Skeletons Tesla Mega Knight
Arrows
Mega Knight Tesla
Tesla
Skeletons Bats Arrows Wizard
Royal Giant
Wizard
Skeletons Tesla Mega Knight
Goblin Barrel
Mega Knight
Arrows Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard
Skeletons Bats Tesla Mega Knight
Tesla Mega Knight Skeletons Bats
Tesla Skeletons Bats Mega Knight
Arrows Mega Knight
Arrows Skeletons Bats Tesla Mega Knight
Bats Tesla Arrows Wizard
Arrows Tesla Mega Knight
Tesla Skeletons
Skeletons Tesla Mega Knight
Bats Skeletons Arrows Tesla Wizard Mega Knight
Arrows Tesla Bats Wizard
Tesla Mega Knight Skeletons Bats Wizard
Wizard Mega Knight Bats Arrows Tesla
Tesla Mega Knight
Tesla Mega Knight
Tesla Wizard Mega Knight Skeletons Bats Arrows
Arrows Tesla Mega Knight Bats Wizard
Arrows Wizard Bats Tesla Mega Knight
Tesla
Wizard Mega Knight Bats Arrows Tesla
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tesla
Arrows Tesla Wizard Mega Knight
Mega Knight Skeletons Bats
Mega Knight Bats Tesla
Skeletons Tesla Mega Knight
Arrows Wizard Skeletons Bats Tesla
Skeletons Bats Tesla
Mega Knight Tesla
Mega Knight Skeletons Bats
Skeletons Tesla
Mega Knight Bats Tesla
Mega Knight Arrows
Mega Knight Skeletons Tesla Wizard
Wizard Tesla Mega Knight
Tesla Skeletons Bats
Bats Arrows Mega Knight Tesla Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows Mega Knight
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Bats
Arrows Wizard Mega Knight
Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Mega Knight
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Bats Arrows Wizard
Bats Wizard
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Bats
Arrows Wizard
Arrows
Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Bats
Bats
Mega Knight
Wizard Mega Knight

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