My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Royal Recruits Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Hog Rider Dark Prince
Giant Snowball
Skeletons Royal Recruits Hog Rider
Zap
Skeletons Dark Prince
Barbarian Barrel
Skeletons Tesla Royal Recruits Dark Prince Electro Wizard
The Log
Skeletons Royal Recruits Hog Rider Dark Prince
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons Royal Recruits
Royal Delivery
Skeletons Royal Recruits Hog Rider Dark Prince Electro Wizard
Fireball
Tesla Hog Rider Electro Wizard
Poison
Royal Recruits Electro Wizard
Lightning
Tesla Dark Prince Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Dark Prince Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Tesla Hog Rider Dark Prince Poison Electro Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Arrows Tesla Hog Rider

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Dark Prince
Tesla
Royal Recruits
Hog Rider Electro Wizard
Hog Rider
Arrows Royal Recruits Dark Prince Poison Electro Wizard
Dark Prince
Arrows Hog Rider Poison Electro Wizard
Poison
Hog Rider Dark Prince
Electro Wizard
Royal Recruits Hog Rider Dark Prince

Defense Synergies 1 11

Skeletons
Tesla Dark Prince Poison Electro Wizard
Arrows
Tesla Dark Prince
Tesla
Skeletons Arrows Dark Prince Poison Electro Wizard
Royal Recruits
Hog Rider
Dark Prince
Skeletons Arrows Tesla Poison Electro Wizard
Poison
Skeletons Tesla Dark Prince Electro Wizard
Electro Wizard
Skeletons Tesla Dark Prince Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Royal Recruits Electro Wizard
Skeletons Tesla Royal Recruits Dark Prince Electro Wizard
Tesla Skeletons Royal Recruits Dark Prince Electro Wizard
Tesla Royal Recruits Skeletons Dark Prince Electro Wizard
Arrows Royal Recruits Dark Prince Poison
Arrows Skeletons Tesla Dark Prince Electro Wizard
Tesla Electro Wizard Arrows Poison
Arrows Tesla Royal Recruits Poison Electro Wizard
Tesla Skeletons Royal Recruits
Skeletons Tesla Royal Recruits Dark Prince Electro Wizard
Poison Electro Wizard Skeletons Arrows Tesla Royal Recruits Dark Prince
Arrows Tesla Poison Electro Wizard
Tesla Royal Recruits Skeletons Dark Prince Electro Wizard
Arrows Tesla Royal Recruits Dark Prince Poison Electro Wizard
Royal Recruits Tesla Electro Wizard
Tesla Royal Recruits Electro Wizard
Tesla Skeletons Arrows Royal Recruits Dark Prince Poison Electro Wizard
Arrows Tesla Royal Recruits Dark Prince Electro Wizard
Arrows Poison Tesla Royal Recruits Dark Prince Electro Wizard
Tesla Royal Recruits Electro Wizard
Royal Recruits Dark Prince Arrows Tesla Poison Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Tesla Dark Prince Electro Wizard
Poison Electro Wizard Arrows Tesla
Royal Recruits Skeletons Dark Prince Electro Wizard
Royal Recruits Dark Prince Tesla Electro Wizard
Royal Recruits Skeletons Tesla Dark Prince
Arrows Poison Skeletons Tesla Electro Wizard
Royal Recruits Dark Prince Skeletons Tesla Electro Wizard
Tesla Royal Recruits Dark Prince
Royal Recruits Electro Wizard Skeletons Dark Prince Poison
Royal Recruits Skeletons Tesla
Tesla Royal Recruits Dark Prince
Royal Recruits Arrows Dark Prince Poison Electro Wizard
Royal Recruits Dark Prince Skeletons Tesla
Royal Recruits Tesla
Tesla Royal Recruits Electro Wizard Skeletons Dark Prince Poison
Arrows Poison Tesla Royal Recruits Dark Prince Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Royal Recruits
Arrows Poison Electro Wizard
Arrows Poison
Arrows Royal Recruits Dark Prince Poison
Poison Arrows Dark Prince
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Poison Electro Wizard
Poison Arrows Royal Recruits Dark Prince Electro Wizard
Poison Arrows
Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Royal Recruits Poison
Arrows Poison
Arrows Dark Prince Poison Electro Wizard
Arrows Poison
Poison
Arrows Poison
Arrows Royal Recruits Poison
Arrows Poison Dark Prince
Arrows Poison Electro Wizard
Arrows Poison
Poison Arrows
Poison Arrows Electro Wizard
Electro Wizard Poison
Poison Arrows
Arrows Poison Electro Wizard
Arrows Poison
Electro Wizard Royal Recruits Dark Prince
Poison Arrows Electro Wizard
Arrows
Poison Dark Prince Electro Wizard
Arrows Poison
Arrows Poison
Royal Recruits Dark Prince
Royal Recruits Poison Electro Wizard
Poison Electro Wizard
Poison Royal Recruits Dark Prince Electro Wizard

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