My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Valkyrie Prince Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince Ram Rider
Giant Snowball
Skeletons Ram Rider
Zap
Skeletons Prince Ram Rider
Barbarian Barrel
Skeletons Tesla Valkyrie Ice Wizard
The Log
Skeletons Prince Ram Rider
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Valkyrie Prince Ice Wizard Ram Rider
Fireball
Tesla Ice Wizard Ram Rider
Poison
Ice Wizard
Lightning
Tesla Valkyrie Prince Ice Wizard Ram Rider
Rocket
Valkyrie Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Ice Wizard Tesla Valkyrie Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Ice Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Prince Ram Rider
Tesla
Valkyrie
Prince Ram Rider
Prince
Valkyrie Arrows The Log Ice Wizard Ram Rider
The Log
Prince Ram Rider
Ice Wizard
Prince Ram Rider
Ram Rider
Arrows Valkyrie Prince The Log Ice Wizard

Defense Synergies 3 16

Skeletons
Tesla Prince The Log Ice Wizard Ram Rider
Arrows
Tesla Valkyrie Prince Ice Wizard
Tesla
Skeletons The Log Arrows Valkyrie Prince
Valkyrie
Arrows Tesla Prince The Log Ice Wizard
Prince
The Log Skeletons Arrows Tesla Valkyrie Ice Wizard
The Log
Tesla Prince Skeletons Valkyrie Ice Wizard Ram Rider
Ice Wizard
Skeletons Arrows Valkyrie Prince The Log
Ram Rider
Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie The Log Ram Rider
Skeletons Tesla Valkyrie Prince The Log Ice Wizard Ram Rider
Tesla Prince Ram Rider Skeletons Valkyrie Ice Wizard
Tesla Prince Skeletons Valkyrie Ice Wizard Ram Rider
Arrows Valkyrie Prince The Log
Arrows The Log Skeletons Tesla Valkyrie Ice Wizard
Tesla Ram Rider Arrows Ice Wizard
Arrows Tesla Valkyrie The Log Ram Rider
Tesla Skeletons Prince Ice Wizard
Skeletons Tesla Valkyrie Prince Ice Wizard
Valkyrie Ice Wizard Skeletons Arrows Tesla The Log Ram Rider
Arrows Tesla Ice Wizard Ram Rider
Tesla Prince Skeletons Valkyrie The Log Ice Wizard Ram Rider
Valkyrie Arrows Tesla Prince The Log
Tesla Prince Ram Rider
Tesla Prince The Log Ram Rider
Tesla Skeletons Arrows Valkyrie Prince
Arrows Tesla Valkyrie Prince The Log Ice Wizard Ram Rider
Arrows Valkyrie The Log Tesla Ice Wizard Ram Rider
Tesla Prince Ram Rider
Valkyrie Arrows Tesla Prince The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Tesla Prince
Arrows Tesla Valkyrie Prince The Log
Skeletons Valkyrie Prince The Log Ram Rider
Valkyrie Prince Tesla The Log Ram Rider
Skeletons Tesla Valkyrie Prince Ram Rider
Arrows Skeletons Tesla Ice Wizard Ram Rider
Prince Skeletons Tesla Valkyrie Ice Wizard Ram Rider
Tesla Valkyrie Prince
Skeletons Valkyrie Prince The Log
Skeletons Tesla
Tesla Valkyrie Prince
Arrows Valkyrie Prince The Log
Prince Skeletons Tesla Valkyrie Ram Rider
Tesla Valkyrie
Tesla Skeletons Valkyrie Prince The Log
Arrows Valkyrie Tesla The Log Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log Ice Wizard Ram Rider
Arrows The Log
Arrows Valkyrie Prince The Log
Arrows Valkyrie The Log
Arrows Ice Wizard Ram Rider
Arrows The Log
Arrows The Log Ice Wizard Ram Rider
Arrows The Log Ram Rider
Prince
Arrows Valkyrie Prince The Log Ram Rider
Arrows
The Log
Arrows
Arrows Prince The Log
Arrows The Log
Arrows The Log
Arrows
Arrows Prince The Log
Arrows Valkyrie The Log
Prince The Log
Arrows
Prince The Log
Arrows The Log
Arrows The Log Valkyrie Ice Wizard
Arrows The Log Ice Wizard Ram Rider
Arrows Prince The Log Ram Rider
Arrows The Log
Arrows Ice Wizard
Arrows The Log
Arrows
Prince
Arrows The Log
Prince
Arrows Ice Wizard Ram Rider
Arrows The Log
Valkyrie Prince
Arrows The Log
Arrows
Prince
The Log
Prince The Log
Prince

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