My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Wizard Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army Inferno Dragon
Giant Snowball
Skeletons Skeleton Army Inferno Dragon
Zap
Skeletons Skeleton Army Inferno Dragon
Barbarian Barrel
Skeletons Tesla Wizard Skeleton Army
The Log
Skeletons Skeleton Army
Earthquake
Skeletons Tesla Skeleton Army
Arrows
Skeletons Skeleton Army
Royal Delivery
Skeletons Wizard Skeleton Army Inferno Dragon
Fireball
Tesla Wizard Skeleton Army Inferno Dragon
Poison
Wizard Skeleton Army
Lightning
Tesla Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Skeleton Army Tesla Inferno Dragon Wizard Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Skeleton Army Tesla

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Golem Lightning
Tesla
Wizard
Golem
Skeleton Army
Lightning
Golem Arrows
Golem
Arrows Lightning Wizard
Inferno Dragon

Defense Synergies 1 9

Skeletons
Tesla Wizard Inferno Dragon
Arrows
Tesla Lightning
Tesla
Skeletons Arrows Wizard Skeleton Army Inferno Dragon
Wizard
Skeletons Tesla Skeleton Army
Skeleton Army
Tesla Wizard Inferno Dragon
Lightning
Arrows
Golem
Inferno Dragon
Skeletons Tesla Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Wizard
Skeleton Army Inferno Dragon Skeletons Tesla
Tesla Skeleton Army Skeletons Lightning Inferno Dragon
Tesla Skeleton Army Inferno Dragon Skeletons
Lightning Arrows Skeleton Army
Arrows Skeleton Army Skeletons Tesla
Tesla Lightning Inferno Dragon Arrows Wizard
Lightning Arrows Tesla
Tesla Inferno Dragon Skeletons Skeleton Army
Skeleton Army Skeletons Tesla
Skeleton Army Skeletons Arrows Tesla Wizard
Arrows Tesla Inferno Dragon Wizard
Tesla Skeleton Army Skeletons Wizard Lightning
Wizard Skeleton Army Arrows Tesla
Skeleton Army Inferno Dragon Tesla
Skeleton Army Tesla Lightning Inferno Dragon
Tesla Wizard Skeletons Arrows Skeleton Army
Arrows Tesla Wizard Skeleton Army
Arrows Wizard Tesla Inferno Dragon
Tesla Inferno Dragon
Wizard Skeleton Army Arrows Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Tesla
Arrows Tesla Wizard Lightning Inferno Dragon
Skeleton Army Skeletons Lightning
Skeleton Army Lightning Tesla
Skeletons Tesla Skeleton Army Inferno Dragon
Arrows Wizard Skeletons Tesla
Skeleton Army Skeletons Tesla Lightning
Tesla Skeleton Army Inferno Dragon
Lightning Skeletons Skeleton Army Inferno Dragon
Skeletons Tesla Skeleton Army Inferno Dragon
Inferno Dragon Tesla
Skeleton Army Lightning Arrows
Skeleton Army Lightning Skeletons Tesla Wizard
Wizard Tesla Skeleton Army
Tesla Skeleton Army Skeletons Lightning Inferno Dragon
Arrows Tesla Wizard Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows
Lightning Arrows
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning Arrows
Lightning
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Wizard
Inferno Dragon
Arrows Wizard Lightning
Lightning Arrows Wizard
Lightning Arrows
Lightning Arrows Wizard
Lightning Wizard
Lightning
Lightning Arrows Wizard
Lightning Arrows
Arrows Wizard Lightning
Lightning Skeleton Army
Lightning Arrows Wizard
Arrows
Lightning Wizard
Arrows Wizard Lightning
Lightning Arrows
Lightning
Lightning
Lightning
Inferno Dragon
Lightning Wizard

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