My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tombstone Dark Prince Electro Dragon Goblin Giant Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince Inferno Dragon
Giant Snowball
Skeletons Tombstone Electro Dragon Inferno Dragon
Zap
Skeletons Tombstone Dark Prince Goblin Giant Inferno Dragon
Barbarian Barrel
Skeletons Tombstone Dark Prince
The Log
Skeletons Tombstone Dark Prince
Earthquake
Skeletons Tombstone
Arrows
Skeletons Tombstone
Royal Delivery
Skeletons Dark Prince Electro Dragon Inferno Dragon
Fireball
Tombstone Electro Dragon Inferno Dragon
Poison
Tombstone Electro Dragon
Lightning
Tombstone Dark Prince Electro Dragon Inferno Dragon
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Dark Prince Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Tombstone Dark Prince Inferno Dragon Electro Dragon Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Tombstone Dark Prince

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Dark Prince Goblin Giant Mega Knight
Tombstone
Dark Prince
Arrows Goblin Giant
Electro Dragon
Goblin Giant Inferno Dragon Mega Knight
Goblin Giant
Arrows Dark Prince Electro Dragon
Inferno Dragon
Mega Knight Electro Dragon
Mega Knight
Inferno Dragon Arrows Electro Dragon

Defense Synergies 1 11

Skeletons
Tombstone Dark Prince Electro Dragon Inferno Dragon
Arrows
Mega Knight Tombstone Dark Prince
Tombstone
Skeletons Arrows Electro Dragon Inferno Dragon
Dark Prince
Skeletons Arrows Electro Dragon
Electro Dragon
Skeletons Tombstone Dark Prince Inferno Dragon
Goblin Giant
Inferno Dragon
Skeletons Tombstone Electro Dragon Mega Knight
Mega Knight
Arrows Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Electro Dragon Goblin Giant
Inferno Dragon Skeletons Tombstone Dark Prince Electro Dragon Mega Knight
Mega Knight Skeletons Tombstone Dark Prince Electro Dragon Inferno Dragon
Inferno Dragon Skeletons Tombstone Dark Prince Electro Dragon Mega Knight
Arrows Tombstone Dark Prince Mega Knight
Arrows Skeletons Dark Prince Electro Dragon Mega Knight
Inferno Dragon Arrows Tombstone Electro Dragon
Arrows Electro Dragon Goblin Giant Mega Knight
Inferno Dragon Skeletons Tombstone
Skeletons Dark Prince Mega Knight
Skeletons Arrows Tombstone Dark Prince Electro Dragon Goblin Giant Mega Knight
Arrows Inferno Dragon Electro Dragon
Tombstone Mega Knight Skeletons Dark Prince Electro Dragon
Mega Knight Arrows Tombstone Dark Prince Electro Dragon
Inferno Dragon Tombstone Mega Knight
Inferno Dragon Mega Knight
Mega Knight Skeletons Arrows Tombstone Dark Prince Electro Dragon
Arrows Tombstone Mega Knight Dark Prince Electro Dragon
Arrows Tombstone Dark Prince Electro Dragon Inferno Dragon Mega Knight
Inferno Dragon
Dark Prince Mega Knight Arrows Electro Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tombstone Dark Prince
Arrows Electro Dragon Inferno Dragon Mega Knight
Tombstone Mega Knight Skeletons Dark Prince Electro Dragon Goblin Giant
Dark Prince Mega Knight Goblin Giant
Skeletons Tombstone Dark Prince Goblin Giant Inferno Dragon Mega Knight
Arrows Skeletons Electro Dragon Goblin Giant
Dark Prince Skeletons Tombstone Goblin Giant
Mega Knight Dark Prince Goblin Giant Inferno Dragon
Electro Dragon Mega Knight Skeletons Tombstone Dark Prince Inferno Dragon
Skeletons Tombstone Goblin Giant Inferno Dragon
Inferno Dragon Mega Knight Tombstone Dark Prince Electro Dragon
Mega Knight Arrows Dark Prince Goblin Giant
Dark Prince Mega Knight Skeletons Tombstone Goblin Giant
Electro Dragon Mega Knight
Tombstone Electro Dragon Skeletons Dark Prince Goblin Giant Inferno Dragon
Arrows Mega Knight Dark Prince Electro Dragon Inferno Dragon
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon Goblin Giant
Arrows Dark Prince
Arrows Dark Prince Mega Knight
Arrows Electro Dragon Goblin Giant
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Electro Dragon
Arrows Dark Prince Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows
Arrows Dark Prince Electro Dragon Mega Knight
Arrows Electro Dragon Mega Knight
Mega Knight
Arrows
Arrows Electro Dragon
Arrows Dark Prince Electro Dragon Mega Knight
Inferno Dragon
Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows
Arrows Electro Dragon
Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows Electro Dragon
Mega Knight
Arrows
Tombstone Dark Prince Electro Dragon
Arrows Electro Dragon
Arrows
Dark Prince Electro Dragon Mega Knight
Arrows Electro Dragon
Arrows
Dark Prince Electro Dragon Mega Knight
Electro Dragon
Electro Dragon
Electro Dragon Dark Prince Goblin Giant Mega Knight

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