My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tombstone Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Wall Breakers Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Wall Breakers
Giant Snowball
Skeletons Goblin Gang Tombstone Dart Goblin Wall Breakers
Zap
Skeletons Goblin Gang Tombstone Dart Goblin Wall Breakers
Barbarian Barrel
Skeletons Goblin Gang Tombstone Dart Goblin Wall Breakers
The Log
Skeletons Goblin Gang Tombstone Dart Goblin Wall Breakers
Earthquake
Skeletons Goblin Gang Tombstone
Arrows
Skeletons Goblin Gang Tombstone Dart Goblin Wall Breakers
Royal Delivery
Skeletons Goblin Gang Dart Goblin Wall Breakers
Fireball
Goblin Gang Tombstone Dart Goblin Wall Breakers
Poison
Goblin Gang Tombstone Dart Goblin
Lightning
Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Arrows Goblin Gang Tombstone Dart Goblin Fireball Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Arrows Goblin Gang

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Wall Breakers Mega Knight
Goblin Gang
Dart Goblin
Tombstone
Dart Goblin
Goblin Gang Wall Breakers Mega Knight
Fireball
Arrows Wall Breakers Mega Knight
Wall Breakers
Arrows Dart Goblin Fireball Mega Knight
Mega Knight
Arrows Dart Goblin Fireball Wall Breakers

Defense Synergies 3 8

Skeletons
Dart Goblin Tombstone
Arrows
Mega Knight Tombstone Fireball
Goblin Gang
Tombstone Dart Goblin
Tombstone
Dart Goblin Skeletons Arrows Goblin Gang Fireball
Dart Goblin
Skeletons Tombstone Goblin Gang Mega Knight
Fireball
Arrows Tombstone Mega Knight
Wall Breakers
Mega Knight
Arrows Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Dart Goblin Fireball
Skeletons Goblin Gang Tombstone Dart Goblin Mega Knight
Goblin Gang Mega Knight Skeletons Tombstone Dart Goblin
Skeletons Goblin Gang Tombstone Dart Goblin Mega Knight
Arrows Tombstone Fireball Mega Knight
Arrows Goblin Gang Fireball Skeletons Dart Goblin Mega Knight
Dart Goblin Arrows Goblin Gang Tombstone Fireball
Arrows Dart Goblin Fireball Mega Knight
Skeletons Goblin Gang Tombstone
Goblin Gang Skeletons Dart Goblin Mega Knight
Goblin Gang Dart Goblin Skeletons Arrows Tombstone Fireball Mega Knight
Arrows Goblin Gang Dart Goblin Fireball
Tombstone Mega Knight Skeletons Goblin Gang Fireball
Fireball Mega Knight Arrows Goblin Gang Tombstone Dart Goblin
Goblin Gang Tombstone Mega Knight
Goblin Gang Fireball Mega Knight
Mega Knight Skeletons Arrows Goblin Gang Tombstone Fireball
Arrows Tombstone Fireball Mega Knight Goblin Gang Dart Goblin
Arrows Tombstone Dart Goblin Fireball Mega Knight
Dart Goblin
Goblin Gang Mega Knight Arrows Dart Goblin Fireball
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons Tombstone Fireball
Fireball Arrows Goblin Gang Mega Knight
Goblin Gang Tombstone Mega Knight Skeletons
Goblin Gang Mega Knight Fireball
Skeletons Goblin Gang Tombstone Mega Knight
Arrows Fireball Skeletons Goblin Gang Dart Goblin
Goblin Gang Skeletons Tombstone Dart Goblin Fireball
Mega Knight
Mega Knight Skeletons Tombstone Fireball
Skeletons Goblin Gang Tombstone Dart Goblin
Mega Knight Tombstone Dart Goblin
Mega Knight Arrows Fireball
Mega Knight Skeletons Goblin Gang Tombstone Fireball
Dart Goblin Fireball Mega Knight
Goblin Gang Tombstone Skeletons Dart Goblin Fireball
Arrows Mega Knight Dart Goblin Fireball
Arrows Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin
Arrows Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Fireball Arrows Mega Knight
Arrows Fireball Dart Goblin
Arrows Dart Goblin
Arrows Fireball Dart Goblin
Arrows Fireball Dart Goblin
Goblin Gang Fireball
Arrows Dart Goblin Fireball
Fireball Arrows Dart Goblin
Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Mega Knight
Arrows Fireball
Arrows Dart Goblin Fireball Mega Knight
Arrows Dart Goblin Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball Dart Goblin
Fireball Arrows Mega Knight
Fireball Arrows Dart Goblin
Arrows Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Arrows Dart Goblin Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Goblin Gang Tombstone Dart Goblin Fireball
Fireball Arrows Dart Goblin
Arrows Fireball
Fireball Goblin Gang Dart Goblin Mega Knight
Arrows Dart Goblin Fireball
Arrows Fireball
Dart Goblin Mega Knight
Goblin Gang Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Mega Knight
Fireball Dart Goblin Mega Knight

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