My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Goblin Curse Goblin Barrel
Giant Snowball
Skeletons Dart Goblin Wall Breakers Goblin Curse Goblin Barrel
Zap
Skeletons Dart Goblin Wall Breakers Goblin Curse Goblin Barrel
Barbarian Barrel
Skeletons Dart Goblin Valkyrie Wall Breakers Goblin Curse Goblin Barrel
The Log
Skeletons Dart Goblin Wall Breakers Goblin Curse Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Dart Goblin Wall Breakers Goblin Curse Goblin Barrel
Royal Delivery
Skeletons Dart Goblin Valkyrie Wall Breakers Goblin Barrel
Fireball
Dart Goblin Wall Breakers Goblin Barrel
Poison
Dart Goblin Goblin Curse
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Goblin Curse

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Goblin Curse Arrows Dart Goblin Goblin Barrel Valkyrie Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Wall Breakers Goblin Curse Arrows

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Goblin Curse Wall Breakers Goblin Barrel
Dart Goblin
Valkyrie Goblin Barrel Wall Breakers
Valkyrie
Dart Goblin Goblin Barrel Wall Breakers
Wall Breakers
Arrows Dart Goblin Valkyrie
Goblin Curse
Arrows
Goblin Barrel
Dart Goblin Valkyrie Arrows Golden Knight
Golden Knight
Goblin Barrel

Defense Synergies 1 4

Skeletons
Dart Goblin
Arrows
Valkyrie Golden Knight
Dart Goblin
Skeletons Valkyrie Golden Knight
Valkyrie
Arrows Dart Goblin
Wall Breakers
Goblin Curse
Goblin Barrel
Golden Knight
Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie Golden Knight
Skeletons Dart Goblin Valkyrie Goblin Curse
Skeletons Dart Goblin Valkyrie Goblin Curse
Skeletons Dart Goblin Valkyrie Goblin Curse
Arrows Valkyrie
Arrows Skeletons Dart Goblin Valkyrie
Dart Goblin Arrows Goblin Curse
Arrows Dart Goblin Valkyrie Golden Knight
Skeletons Goblin Curse
Skeletons Dart Goblin Valkyrie
Dart Goblin Valkyrie Goblin Curse Skeletons Arrows
Arrows Dart Goblin Goblin Curse
Skeletons Valkyrie Goblin Curse
Valkyrie Arrows Dart Goblin Goblin Curse Golden Knight
Goblin Curse
Goblin Curse
Skeletons Arrows Valkyrie
Arrows Dart Goblin Valkyrie Golden Knight
Arrows Valkyrie Dart Goblin Goblin Curse
Dart Goblin Goblin Curse
Valkyrie Arrows Dart Goblin Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons
Arrows Valkyrie
Skeletons Valkyrie Golden Knight
Valkyrie
Skeletons Valkyrie Goblin Curse
Arrows Skeletons Dart Goblin Goblin Curse
Skeletons Dart Goblin Valkyrie
Valkyrie Goblin Curse
Skeletons Valkyrie
Skeletons Dart Goblin Goblin Curse
Dart Goblin Valkyrie Golden Knight
Arrows Valkyrie
Skeletons Valkyrie Goblin Curse Golden Knight
Dart Goblin Valkyrie Goblin Curse
Skeletons Dart Goblin Valkyrie Golden Knight
Arrows Valkyrie Dart Goblin Goblin Curse Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Valkyrie Golden Knight
Arrows Dart Goblin Goblin Curse Golden Knight
Arrows Dart Goblin
Arrows Dart Goblin Valkyrie
Arrows Valkyrie Goblin Curse
Arrows Dart Goblin Goblin Curse
Arrows Dart Goblin
Arrows Dart Goblin Goblin Curse
Arrows Dart Goblin Golden Knight
Arrows Dart Goblin Valkyrie Golden Knight
Arrows Dart Goblin Goblin Curse
Dart Goblin Golden Knight
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Golden Knight
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Dart Goblin Valkyrie Goblin Curse Golden Knight
Arrows
Arrows
Arrows Goblin Curse Valkyrie
Arrows Dart Goblin Golden Knight
Arrows Golden Knight
Arrows Dart Goblin Goblin Curse Golden Knight
Arrows Dart Goblin Goblin Curse
Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Goblin Curse
Dart Goblin
Arrows Dart Goblin Goblin Curse
Arrows
Dart Goblin Valkyrie
Arrows Dart Goblin
Arrows
Dart Goblin
Dart Goblin Golden Knight
Dart Goblin
Dart Goblin Golden Knight
Dart Goblin

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