My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Electro Wizard Inferno Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Inferno Dragon
Giant Snowball
Skeletons Goblin Barrel Inferno Dragon
Zap
Skeletons Goblin Barrel Inferno Dragon
Barbarian Barrel
Skeletons Valkyrie Goblin Barrel Electro Wizard
The Log
Skeletons Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Goblin Barrel
Royal Delivery
Skeletons Valkyrie Goblin Barrel Electro Wizard Inferno Dragon
Fireball
Goblin Barrel Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Valkyrie Electro Wizard Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Barrel Valkyrie Electro Wizard Inferno Dragon Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Goblin Barrel Valkyrie

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Goblin Barrel Mega Knight
Valkyrie
Goblin Barrel Electro Wizard
Goblin Barrel
Valkyrie Arrows Mega Knight Golden Knight
Electro Wizard
Valkyrie Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Goblin Barrel Electro Wizard
Golden Knight
Goblin Barrel

Defense Synergies 1 8

Skeletons
Electro Wizard Inferno Dragon
Arrows
Mega Knight Valkyrie Golden Knight
Valkyrie
Arrows Electro Wizard
Goblin Barrel
Electro Wizard
Skeletons Valkyrie Inferno Dragon Mega Knight
Inferno Dragon
Skeletons Electro Wizard Mega Knight
Mega Knight
Arrows Electro Wizard Inferno Dragon
Golden Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard Golden Knight
Inferno Dragon Skeletons Valkyrie Electro Wizard Mega Knight
Mega Knight Skeletons Valkyrie Electro Wizard Inferno Dragon
Inferno Dragon Skeletons Valkyrie Electro Wizard Mega Knight
Arrows Valkyrie Mega Knight
Arrows Skeletons Valkyrie Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Arrows
Arrows Valkyrie Electro Wizard Mega Knight Golden Knight
Inferno Dragon Skeletons
Skeletons Valkyrie Electro Wizard Mega Knight
Valkyrie Electro Wizard Skeletons Arrows Mega Knight
Arrows Inferno Dragon Electro Wizard
Mega Knight Skeletons Valkyrie Electro Wizard
Valkyrie Mega Knight Arrows Electro Wizard Golden Knight
Inferno Dragon Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Mega Knight
Mega Knight Skeletons Arrows Valkyrie Electro Wizard
Arrows Valkyrie Mega Knight Electro Wizard Golden Knight
Arrows Valkyrie Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Valkyrie Mega Knight Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons Electro Wizard
Electro Wizard Arrows Valkyrie Inferno Dragon Mega Knight
Mega Knight Skeletons Valkyrie Electro Wizard Golden Knight
Valkyrie Mega Knight Electro Wizard
Skeletons Valkyrie Inferno Dragon Mega Knight
Arrows Skeletons Electro Wizard
Skeletons Valkyrie Electro Wizard
Mega Knight Valkyrie Inferno Dragon
Electro Wizard Mega Knight Skeletons Valkyrie Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Golden Knight
Mega Knight Arrows Valkyrie Electro Wizard
Mega Knight Skeletons Valkyrie Golden Knight
Valkyrie Mega Knight
Electro Wizard Skeletons Valkyrie Inferno Dragon Golden Knight
Arrows Valkyrie Mega Knight Electro Wizard Inferno Dragon Golden Knight
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Golden Knight
Arrows Electro Wizard Golden Knight
Arrows
Arrows Valkyrie
Arrows Valkyrie Mega Knight
Arrows
Arrows
Arrows
Arrows Golden Knight
Electro Wizard
Arrows Valkyrie Electro Wizard Golden Knight
Arrows
Golden Knight
Arrows
Arrows
Arrows Golden Knight
Arrows Mega Knight
Arrows
Arrows Electro Wizard Mega Knight
Arrows Valkyrie Mega Knight Golden Knight
Mega Knight
Arrows
Arrows
Arrows Valkyrie Mega Knight
Inferno Dragon
Arrows Electro Wizard Golden Knight
Arrows Mega Knight Golden Knight
Arrows Golden Knight
Arrows Electro Wizard
Electro Wizard
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard
Arrows Electro Wizard
Arrows
Valkyrie Electro Wizard Mega Knight
Arrows
Arrows
Mega Knight
Electro Wizard Golden Knight
Electro Wizard
Electro Wizard Mega Knight Golden Knight
Inferno Dragon
Mega Knight

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