My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Baby Dragon Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider Baby Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Valkyrie Electro Wizard
The Log
Skeletons Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Valkyrie Hog Rider Baby Dragon Electro Wizard
Fireball
Hog Rider Baby Dragon Electro Wizard
Poison
Electro Wizard
Lightning
Valkyrie Baby Dragon Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Valkyrie Hog Rider Baby Dragon Freeze Electro Wizard Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Arrows Valkyrie Hog Rider

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Freeze
Valkyrie
Hog Rider Baby Dragon Electro Wizard
Hog Rider
Arrows Valkyrie Freeze Baby Dragon Electro Wizard Golden Knight
Baby Dragon
Valkyrie Hog Rider Electro Wizard
Freeze
Hog Rider Arrows
Electro Wizard
Valkyrie Hog Rider Baby Dragon
Golden Knight
Hog Rider

Defense Synergies 0 8

Skeletons
Baby Dragon Electro Wizard
Arrows
Valkyrie Golden Knight
Valkyrie
Arrows Baby Dragon Freeze Electro Wizard
Hog Rider
Baby Dragon
Skeletons Valkyrie
Freeze
Valkyrie Electro Wizard
Electro Wizard
Skeletons Valkyrie Freeze
Golden Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Electro Wizard Golden Knight
Skeletons Valkyrie Electro Wizard
Skeletons Valkyrie Freeze Electro Wizard
Skeletons Valkyrie Electro Wizard
Arrows Valkyrie
Arrows Freeze Skeletons Valkyrie Baby Dragon Electro Wizard
Electro Wizard Arrows Baby Dragon Freeze
Arrows Valkyrie Baby Dragon Electro Wizard Golden Knight
Skeletons
Skeletons Valkyrie Electro Wizard
Valkyrie Electro Wizard Skeletons Arrows Baby Dragon Freeze
Arrows Baby Dragon Electro Wizard
Skeletons Valkyrie Freeze Electro Wizard
Valkyrie Arrows Baby Dragon Freeze Electro Wizard Golden Knight
Electro Wizard
Freeze Electro Wizard
Skeletons Arrows Valkyrie Electro Wizard
Arrows Valkyrie Baby Dragon Electro Wizard Golden Knight
Arrows Valkyrie Baby Dragon Freeze Electro Wizard
Electro Wizard
Valkyrie Arrows Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Electro Wizard
Electro Wizard Arrows Valkyrie Baby Dragon
Skeletons Valkyrie Electro Wizard Golden Knight
Valkyrie Electro Wizard
Skeletons Valkyrie
Arrows Skeletons Baby Dragon Freeze Electro Wizard
Skeletons Valkyrie Electro Wizard
Valkyrie
Freeze Electro Wizard Skeletons Valkyrie Baby Dragon
Skeletons
Valkyrie Golden Knight
Arrows Valkyrie Electro Wizard
Skeletons Valkyrie Golden Knight
Valkyrie Baby Dragon
Electro Wizard Skeletons Valkyrie Baby Dragon Freeze Golden Knight
Arrows Valkyrie Baby Dragon Freeze Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon Freeze Golden Knight
Arrows Baby Dragon Electro Wizard Golden Knight
Arrows Baby Dragon
Arrows Valkyrie Freeze
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon Freeze
Arrows Golden Knight
Electro Wizard
Arrows Valkyrie Electro Wizard Golden Knight
Arrows Baby Dragon
Baby Dragon Golden Knight
Arrows Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon Golden Knight
Arrows Baby Dragon
Arrows Freeze
Arrows Baby Dragon Electro Wizard
Arrows Valkyrie Baby Dragon Golden Knight
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Freeze Valkyrie Baby Dragon
Arrows Baby Dragon Electro Wizard Golden Knight
Arrows Baby Dragon Golden Knight
Arrows Baby Dragon Golden Knight
Arrows Baby Dragon Electro Wizard
Electro Wizard Freeze
Arrows
Arrows Freeze Electro Wizard
Arrows
Electro Wizard Freeze
Arrows Baby Dragon Electro Wizard
Freeze
Arrows
Valkyrie Baby Dragon Electro Wizard
Arrows Baby Dragon
Arrows
Baby Dragon Freeze Electro Wizard Golden Knight
Electro Wizard
Baby Dragon Freeze Electro Wizard Golden Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: