My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Valkyrie Magic Archer
The Log
Skeletons Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Valkyrie Hog Rider P.E.K.K.A Magic Archer
Fireball
Hog Rider Magic Archer
Poison
Magic Archer
Lightning
Valkyrie Magic Archer
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Tornado P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Tornado Valkyrie Hog Rider Magic Archer Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Tornado Valkyrie

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider P.E.K.K.A
Valkyrie
Hog Rider Tornado P.E.K.K.A Magic Archer
Hog Rider
Arrows Valkyrie Rocket Tornado Magic Archer
Rocket
Tornado Hog Rider
Tornado
Rocket P.E.K.K.A Magic Archer Valkyrie Hog Rider
P.E.K.K.A
Arrows Tornado Magic Archer Valkyrie
Magic Archer
Tornado P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 3 9

Skeletons
Tornado P.E.K.K.A Magic Archer
Arrows
Valkyrie Tornado P.E.K.K.A
Valkyrie
Arrows Tornado P.E.K.K.A Magic Archer
Hog Rider
Rocket
Tornado
Tornado
Rocket P.E.K.K.A Magic Archer Skeletons Arrows Valkyrie
P.E.K.K.A
Tornado Skeletons Arrows Valkyrie
Magic Archer
Tornado Skeletons Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Magic Archer
P.E.K.K.A Skeletons Valkyrie
Rocket Tornado P.E.K.K.A Skeletons Valkyrie
P.E.K.K.A Skeletons Valkyrie
Arrows Valkyrie Rocket Tornado P.E.K.K.A
Arrows Tornado Skeletons Valkyrie Magic Archer
Rocket Tornado Arrows Magic Archer
Rocket Arrows Valkyrie P.E.K.K.A Magic Archer
P.E.K.K.A Skeletons Tornado
Tornado Skeletons Valkyrie
Valkyrie Skeletons Arrows Tornado Magic Archer
Arrows Tornado Magic Archer
P.E.K.K.A Skeletons Valkyrie Rocket
Valkyrie Rocket Arrows Tornado P.E.K.K.A Magic Archer
P.E.K.K.A
Rocket Tornado P.E.K.K.A
Skeletons Arrows Valkyrie Tornado P.E.K.K.A
Arrows Valkyrie Tornado Magic Archer
Arrows Valkyrie Tornado Magic Archer
P.E.K.K.A Tornado
Valkyrie Arrows P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons P.E.K.K.A
Arrows Valkyrie Rocket Magic Archer
P.E.K.K.A Skeletons Valkyrie Rocket
Valkyrie Rocket P.E.K.K.A Tornado
P.E.K.K.A Skeletons Valkyrie
Arrows Rocket Skeletons Tornado Magic Archer
Rocket P.E.K.K.A Skeletons Valkyrie
P.E.K.K.A Valkyrie
Rocket P.E.K.K.A Skeletons Valkyrie Tornado Magic Archer
P.E.K.K.A Skeletons
P.E.K.K.A Valkyrie
Rocket P.E.K.K.A Arrows Valkyrie Tornado
Rocket P.E.K.K.A Skeletons Valkyrie
Valkyrie Magic Archer
Skeletons Valkyrie Rocket Tornado P.E.K.K.A Magic Archer
Arrows Valkyrie P.E.K.K.A Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie Rocket
Arrows Tornado Magic Archer
Rocket Arrows Magic Archer
Arrows Valkyrie Rocket
Rocket Arrows Valkyrie Magic Archer
Arrows Rocket Tornado Magic Archer
Arrows Tornado Magic Archer
Arrows Tornado Magic Archer
Arrows Tornado
Rocket Tornado
Rocket Arrows Valkyrie Tornado Magic Archer
Arrows Rocket Tornado Magic Archer
Rocket Magic Archer
Arrows Rocket Magic Archer
Arrows Magic Archer
Rocket Arrows Magic Archer
Magic Archer Arrows Rocket
Arrows Rocket Tornado
Rocket
Rocket Arrows Magic Archer
Rocket Arrows Valkyrie Tornado Magic Archer
Rocket Magic Archer
Rocket Arrows Tornado
Rocket Tornado
Rocket Arrows
Arrows Tornado Valkyrie Magic Archer
Arrows Tornado Magic Archer
Arrows Tornado Magic Archer
Rocket Arrows Tornado Magic Archer
Arrows Tornado Magic Archer
Rocket
Arrows Rocket Magic Archer
Rocket Arrows Magic Archer
P.E.K.K.A
Rocket Arrows Magic Archer
Rocket Magic Archer
Rocket Arrows Tornado Magic Archer
Arrows
Valkyrie Rocket Magic Archer
Arrows Magic Archer
Rocket Arrows Tornado
P.E.K.K.A
Rocket Tornado Magic Archer
Rocket Tornado Magic Archer
Rocket Tornado Magic Archer
P.E.K.K.A
Rocket

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